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Classic BattleTech Rules

BAT Classic BattleTech Box Set -- $28.00
Strap yourself into the ultimate suit of armor: the BattleMech®. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The Classic BattleTech® game system takes you into the world of the 31st Century, where war has become a way of life. In command of the most powerful machine on the battlefield, your MechWarrior® fights to take a planet or lose an empire. The introductory game in the Classic BattleTech line, the Classic BattleTech box set hurtles you onto the battlefields of the thirty-first century. This box contains everything needed to play, including:
  • 48 full-color, stand-up cardboard playing pieces representing 24 of the most common BattleMechs used in the Inner Sphere
  • The Classic BattleTech Universe, a 48-page full-color book containing universe background and BattleMech technical data
  • One 64-page rulebook
  • One 24-page book of pre-generated BattleMech Record Sheets
  • One 16-page full-color quick-start rulebook that will have you into the action in minutes
  • Two 22" X 27" full-color mapsheets
  • Two six-sided dice
  • One full-color, poster-sized map of the Inner Sphere circa 3067
Regular price $34.99.

BAT AeroTech 2 -- $20.00
AeroTech 2 combines material from BattleSpace and the original AeroTech, replacing both products with a completely revised aerospace combat game. Steamlined, fast-playing rules make it simple to play AeroTech alongside BattleTech, adding the element of air support to the game. Regular price $24.99.

BAT Classic BattleTech Miniatures Rules -- $16.00
It is the 31st century-a time of war. Vast star empires struggle for control of thousands of star systems light years apart. The ultimate weapon on these future, alien landscapes is the BattleMech®. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. Regular price $19.99.

BAT BattleSpace -- $24.00
BattleSpace is the game of space combat between JumpShips, DropShips and WarShips in the 31st century. Fully compatible with BattleTech, this large-scale ship combat game adds a new dimension to the wars of the future. This boxed set includes a rulebook/sourcebook that provides the history of naval warfare and the statistics and descriptions of ships currently in use in the Inner Sphere; two 22" x 34" full-color map sheets; color counters with stands; ship record sheets; and dice. Regular price $30.00.

BAT Combat Operations -- $20.00
The FedCom Civil War: 89 Federated Suns regiments/RCT/Militia units, 75 Lyran Alliance regiments/RCT/Militia units, 41 mercenary regiments, 8 ComStar Divisions, 11 Draconis Combine regiments, 2 Capellan Confederation regiments. All fought across a thousand lights on well over a hundred planetary systems for five long years. Now you can recreate it! The Classic BattleTech Combat Operations rules expansion is the most comprehensive rules system for campaign play ever published for BattleTech. Modern Warfare: Provides players with a primer on how war is waged by each major faction in the BattleTech universe. BattleTech Operations Rules: Provides expanded rules for the creation, running and play of any type of military force. AeroTech 2 Operations Rules: Expanded rules provide additional depth of play for any AeroTech 2 game, as well as integrated BattleTech and AeroTech 2 play. Infantry Platoon Construction: Extensive rules for constructing almost any type of standard infantry platoon found in the BattleTech universe are provided. Strategic Game: A rules framework that allows players to run grand-scale campaigns utilizing every aspect of warfare-combat, technology, subterfuge and assassination, politics and more-is provided. Regular price $25.00.

BAT Maximum Tech -- $12.00
Description: This expansion contains a wealth of new optional rules for players who want more out of BattleTech. Maximum Tech features dozens of new and expanded game rules, including detailed rules for salvage, repair, and customizing BattleMechs; one-on-one advanced dueling rules; new weapons and equipment; double-bind BattleTech rules; revised and expanded artillery rules; and more! The contents have been revised and updated to conform to the BattleTech Master Rules and Technical Readout: 3060. Players who already own Maximum Tech need not purchase this revision, because it contains no new material. Regular price $15.00

BAT BattleTech Master Rules -- $28.00
Description: This is the new revised edition. BattleTech Master Rules replaces the BattleTech Compendium: The Rules of Warfare as the single-source rulebook for advanced BattleTech players. The complete guide to combat in the 31st century, it includes all the rules needed to simulate exciting conflicts between BattleMechs, vehicles and infantry, as well as special rules for artillery, hostile environments, air and naval forces, and much more. This new rulebook combines material from BattleTech, 4th Edition; CityTech, Second Edition, and other sources in the most comprehensive set of rules ever published for the BattleTech game system. Also included are complete new table-top miniatures rules that let players play BattleTech in three-dimensional terrain. Inner Sphere and Clan 'Mech designs, plus scenario-building rules and the Battle Value System for balancing forces, let players create their own BattleTech games from the ground up, and make this book a must-have manual for BattleTech enthusiasts. Hardcover. Regular price $28.00

BAT Classic BattleTech Companion -- $20.00
For Players: Expanded character creation rules that compile and update all Field Manual life paths and explain how to create your own. Also included are an alternate point-based character creation system and a complete construction system for battle armor. For Gamemasters: Provides expanded rules on how to run adventures in the BattleTech universe, how to incorporate contacts and enemies into your game, as well as a section on the various underworld organizations in extent. Also includes a complete section on creating and using creatures, with an ample sampling of alien fauna. The Classic BattleTech Companion offers advanced and alternate rules for players and gamemasters. This indispensable book provides numerous new skills and traits, advanced weather rules, administration and organization of noble land-holds and more information on life in the MechWarrior universe. Regular price $24.99.

Classic BattleTech Map Sets

BAT BattleTech Map Compilation #1 -- $24.00
The Classic BattleTech Map Set Compilation Volume I compiles the full color maps from BattleTech Map Sets #2, #3 and #4 into a single super map set that includes twenty-four 22" x 17" maps. Additionally, though they retain their original paintings, these new maps have all terrain clearly marked on every hex, making play easier then ever on these classic maps. Includes: BattleTech Map, CityTech Map, City Ruins, Desert Hills, Lake Area, Mountain Lake, River Valley, Scattered Woods, two Desert Mountain, two Desert Sinkhole, City Hills, City Residential, two Rolling Hills, two City Street Grid/Park, two Large Lakes, two Heavy Forest, and two River Delta/Drainage Basin maps. Regular price $29.99.

BAT BattleTech Map Set #7 -- $16.00
Contains seven full color maps for use with Classic Battletech and Battleforce. Includes: Seaport, two Dropport, two Archipelago, two Military Base, and two Coast maps. Regular price $20.00.

Classic BattleTech Field Manuals

BAT Draconis Combine -- $16.00
Includes profiles of renowned units such as the Ghost Regiments, Genyosha and Otomo,the DCMS chain of command, and more. Regular price $20.00.

BAT Free Worlds League -- $16.00
Includes profiles of every FWL regiment, including the elite Marik Guard and the chivalrous Knights of the Inner Sphere. Regular price $20.00.

BAT Mercenaries -- $20.00
Revised edition. For nearly 300 years, war has raged across the Inner Sphere as the rival Successor States fought one another and the fearsome Clans. This maelstrom of conflict has created untold suffering and destruction -- and a never-ending demand for the services of mercenary soldiers. Classic BattleTech Field Manual: Mercenaries, Revised provides an in-depth look at mercenaries in the 31st century, from the inner workings of a mercenary unit to detailed profiles of more than thirty prominent mercenary bands. This revised edition completely updates the appropriate units, while also providing information on new mercenary markets that have appeared in the last decade and the booming mercenary trade that has expanded to meet the demand. Additionally, the Mercenary Force Creation and Running a Mercenary Force rules have been overhauled, updated, expanded and made fully compatible with the Classic BattleTech game. Regular price $25.00.

BAT Crusader Clans -- $17.60
This fourth volume in the Field Manual series describes the fearsome Crusader Clans, who seek to conquer the Inner Sphere and force the Way of the Clans on all of humanity. This sourcebook brings the once-powerful Clans Jade Falcon and Wolf up to date and also unveils five new Crusader Clans-Blood Spirit, Fire Mandrill, Hell's Horses, Ice Hellion and Star Adder. The entire military force of each Clan is described in rich detail, from the largest Galaxy to the smallest Binary, along with tactics, military doctrine and traditions unique to each Clan. Full-color renderings of each Clan's uniforms and insignias are included. Regular price $22.00.

BAT Warden Clans -- $17.60
This fifth volume in the Field Manual series describes the noble Warden Clans, who have sworn to use their might to defend humanity against outside threats - including the Crusader Clans themselves! This sourcebook updates Clans Ghost Bear, Steel Viper and Diamond Shark and also unveils four new Warden Clans - Snow Raven, Cloud Cobra, Goliath Scorpion and Coyote. the entire military force of each Clan is described in rich detail, along with tactics, military doctrine and traditions unique to each Clan. Full-color rendering of each Clan's uniforms and insignias are included. Regular price $22.00.

BAT ComStar -- $16.00
The powerful organization known as ComStar has controlled the flow of information and technology across the vastness of space for more than two hundred years. This sourcebook for BattleTech describes the military doctrine, traditions, tactics andbattle histories of their military division, the Com Guards, including new 'Mechs and equipment unique to ComStar and the Word of Blake splinter group. Regular price $20.00.

BAT Capellan Confederation -- $17.60
This seventh Field Manual provides an in-depth look at the rising power of House Liao, including profiles on every Confederation regiment. Also included are color renderings of Confederation uniforms and unique rules for Capellan weapons and BattleMechs. Regular price $22.00.

BAT Federated Suns -- $17.60
The most stalwart of the Successor States has a glorious history on the battlefield, culminating in the conquests of the Fourth Succession War and the grand alliance with the Lyran Commonwealth. This field manual covers the forces of this vast realm on the brink of civil war. Regular price $22.00.

BAT Lyran Alliance -- $17.60
Prosperous economically and politically, the Lyran commonwealth has bolstered their military presence with an immense dose of Assault-class 'Mechs. They have learned much from their alliance with the Federated Suns, and as civil war looms, the reborn Lyran Alliance Armed Forces stand ready for conflict. Regular price $22.00.

BAT Periphery -- $20.00
Beyond the Great Houses of the Inner Sphere lies the untamed Periphery. Filled with young souls seeking adventure and freedom, the Periphery is a watershed for every stripe of humanity. This diversity has spawned powerfuls Inner Sphere-like political coalitions, roving pirates, one-world lesser powers and bandit kingdoms striving for legitimacy. Wild, uncivilized and deadly, the Periphery is a turbulent frontier where any warrior who dares can be king. Battletech Field Manual: Periphery describes the various factions that make up the Periphery:Magistracy of Canopus, Taurian Concordat, Marian Hegemony, Outworlds Alliance, Circinus Federation, the Lesser Periphery States, Bandit Kingdoms and the Deep Periphery. This sourcebook describes the history, military doctrine, traditions and tactics of each Periphery faction, plus special rules that reflect the exclusive capabilities of each Periphery regiment, as well as new weapons and 'Mechs unique to the Periphery. Regular price $25.00.

BAT Field Manual Updates -- $20.00
For five long years the Innter Sphere has known war on a scale not seen in centureis, with the militaries of literally every faction involved in combat to one extent or another. Now, as relative peace appears to be settling over the Inner Sphere, a review of the military forces of the BattleTech universe are in order. Classic BattleTech Field Manual: Updates updates all ten Field Manuals, including a history section that will bridge the gap between where the appropriate Field Manual left off and the current year of 3067, as well as a complete and current TO&E for all factions. Updated random 'Mech assignment tables for all factions are also included. Regular price $25.00.

Classic BattleTech Record Sheets

BAT 3067 Record Sheets -- $20.00
This latest volume in the BattleTech Record Sheets series contains pre-generated BattleTech record sheets for all the new 'Mechs and vehicles found in BattleTech Technical Readout: 3067. Also included are a wide selection of new 'Mech variants incorporating the most recent weaponry breakthroughs. Regular price $24.99.

BAT Aerotech 2 Record Sheets -- $24.00
This all inclusive book contains a filled-out record sheet for every conventional fighter, aerospace fighter, small craft, dropship, jumpship, warship and space station, along with all variants, currently in use within the BattleTech universe. In all, this book contains 319 filled-out record sheets, providing a single book for the complete aerospace assets of the BattleTech universe. Regular price $29.99.

BAT MechWarrior Dark Age Record Sheets -- $16.00
It is the 32nd century. After decades of peace and prosperity, interstellar communications break down and rumors of war sweep through the universe. As ancient hatreds and rivalries rear their ugly heads, people who have only known war through history books are suddenly thrust into the dark maelstrom of combat. Some fight for king and country, others for greed and power, others for love-all will struggle to defeat those who would see them destroyed, while protecting the only homes they have known. Welcome to MechWarrior: Dark Age. Classic BattleTech Record Sheets: MechWarrior ITM provides filled-out record sheets for the new infantry, vehicles and BattleMechs in the MechWarrior: Dark Age game published by WizKids Games. Along with the Classic BattleTech Miniatures Rules, this record sheet book allows Classic BattleTech players to use MechWarrior: Dark Age miniatures in their BattleTech games. Regular price $19.99.

BAT Upgrades Record Sheets -- $16.00
As the pace of weapons development increases, both the Clans and the Inner Sphere are vying to produce the latest new weapon or equipment that will give them the edge they need on the battlefield. With such equipment exceeding their capability to produce new 'Mechs, they have taken to rearming classic designs with new technology. BattleTech Record Sheets: Upgrades provides more than 180 filled-out record sheets for BattleMech, ProtoMech, and vehicle variants and configurations of standard designs presented in Technical Readouts: 3050, 3055, 3058 and 3060. Regular price $20.00

Classic BattleTech Technical Readouts

BAT 3025 Technical Readout -- $20.00
In the year 3025, war rages across all of known space. The Successor Lords vie for supremacy over the entire Inner Sphere, each commanding a vast army of troops. At the forefront of these forces are BattleMechs, 12-meter tall humanoid juggernauts bristling with enough firepower to level a city block. Centuries of war have taken their toll, and 'Mechs have become scarce and valuable. The prsence of these behemoths on the battlefield often spells the difference between victory and defeat! This revised edition of the original Technical Readout: 3025 features the most popular and powerful BattleMechs of the Successor Wars, as well as selection of support vehicles, aerospace craft and rare Star League-era 'Mechs. Each of these war machines is illustrated in detail, accompanied by a description of its history and capabilities and complete BattleTech game statistics. Fully compatible with the BattleTech boxed game. Regular price $24.99.

BAT 3026 Technical Readout -- $20.00
The year is 3026 and war has ravaged the thousands of worlds of the Inner Sphere for centuries. Successor Lords send clashing armies to conquer their neighbors and re-establish the long-lost Star League. Though the BattleMech is the king of the battlefield, it is supported by a much vaster array of conventional vehicles that fight on premier border worlds to the back waters of beyond. When in the hands of an experienced field commander, even a BattleMech must be leery when facing a company of tanks. This revised edition of the original Technical Readout: 3026 features the most common military vehicles of the Succession Wars. Additionally, this volume contains nineteen vehicles, aerospace fighters, DropShips and JumpShips mentioned in the fictional context of the BattleTech universe but never before presented in a technical readout. Regular price $24.99.

BAT 3055 Technical Readout -- $14.40
In 3049. without warning, Kerensky's heirs set upon the Inner Sphere in a savage series of battles known collectively as the Invasion. On Tukayyid the Com Guards brought the seemingly unstoppable Clan war machine to a halt. The Invasion ended as suddenly as it had begun, and left in its place an uneasy peace. Both sides now had an opportunity to reassess their opponent's strengths and weaknesses and respond. By 3055, the first of a new breed of BattleMechs rolled off the assembly lines of the Inner Sphere, machines designed specifically to counter the technologically advanced weapons used by the Clans. Only time will tell if these new designs will be enough to turn the tide when battle is joined once again. Battletech Technical Readout: 3055 contains illustrations, descriptions, and complete statistics for new Inner Sphere BattleMechs and Clan OmniMechs, OmniFighters, and second-line BattleMechs. Regular price $18.00.

BAT 3057 Technical Readout -- $16.00
In 3049, the first Clan forces appeared in the Inner Sphere. Armed with advanced technologies of a long-dead age, the warlike invaders unleashed a devastating blitzkrieg, capturing world after world until a total Clan victory seemed certain. Unable to match the enemy´s superior `Mechs, the Inner sphere militaries increasingly turned to their combat fleets for relief, only to find the skies filled with deadly Clan DropShips, JumpShips, and WarShips-massive vessels not seen in the Inner sphere for hundreds of years. Now the Great Houses have begun to rebuild their own armadas and stand ready to challenge the Clan invaders in the infinite battlefield of space. This revised edition of the original Technical Readout: 3057 contains descriptions, illustrations and full AeroTech 2 statistics for the Inner Sphere and Clan DropShips, JumpShips, WarShips, small craft and space stations most common in 3057. Additionally, this volume contains twenty-four WarShips mentioned in the fictional context of the BattleTech universe but never before presented in a technical readout. Regular price $20.00.

BAT 3060 Technical Readout -- $20.00
The Great Houses of the Inner Sphere have created a new Star League to end the clan threat, launching an all-out attack against the most powerful Clan, Smoke Jaguar. During this campaign, the Inner Sphere was assaulted by a new and deadly creation: the ProtoMech. Swift and deadly, these half-size 'Mechs proved agile and difficult to destroy. Now other Clans will quickly field this potent new weapon against the Inner Sphere, hoping to once more tip the balance of power in their favor. BattleTech Technical Readout: 3060 provides descriptions, game statistics and complete rules for using the Clans' newest weapon in your BattleTech game: the ProtoMech. Armed with new BattleMechs and weapons, the Inner Sphere takes the fight to the Clans by striking at the Clan homeworlds. But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLs and more. Regular price $24.99.

BAT Phoenix Project Technical Readout -- $16.00
As the FedCom Civil War swung into high gear and conflict swept through the Inner Sphere, the need for additional war materials was paramount. However, unlike many companies, which produced new, but expensive BattleMechs, a new upstart company Vicore Industries took a different route. By taking centuries old machines and upgrading both their physical as well as technological capabilities, Vicore almost single handedly started a revolution that provided a relatively cheap means to bring ´new´ BattleMechs to the field commanders desperate for more assets. Classic BattleTech Technical Readout: Project Phoenix provides descriptions, game statistics and illustrations for twenty-nine classic BattleMechs that have been upgraded both in appearance and technology. Also, for the first time in any technical readout, additional illustrations representing all the variants for every design in the book are also included. Regular price $20.00.

Other Classic BattleTech Supplements

BAT Operation Flashpoint -- $12.00
Traditionally, BattleTech scenario packs only allowed players to relive the exploits of established units, recreating battles that are already history. The second in a new breed of adventures, Operation: Flashpoint breaks the mold. Using an innovative track system, this BattleTech campaign book allows you to take your own unit through a linked series of mission set against the backdrop of the brewing Federated Commonwealth civil war. You call the shots in an all-new BattleTech epic . . . will you have what it takes? Regular price $15.00.

BAT Inner Sphere -- $16.00
The Inner Sphere picks up where The Clans: Warriors of Kerensky left off, providing a detailed look at the history, culture and geography of the Inner Sphere and Periphery. A perfect companion to MechWarrior: Third Edition and the Field Manual series, The Inner Sphere provides the most comprehensive view yet of these fascinating realms of the BattleTech universe. Regular price $20.00.

BAT Fall Of Terra -- $9.60
The cradle of humanity erupts into savage war in this BattleTech Scenario pack. While conflict elsewhere in the Inner Sphere distracts the Great Houses, the radical ComStar splinter group known as the Work of Blake attacks Terra in a massive, multi-front blitzkrieg! The Com Guard garrison must mount a desperate defense as circumstances conspire to turn apparent victory into agonizing defeat. Regular price $12.00.

BAT First Somerset Strikes -- $14.40
Read all about the BattleTech animated series in this sourcebook. Every character and BattleMech from the show is described and illustrated in full color. A comprehensive episode guide includes plot synopsis of each of the original fourteen episodes, as well as special background information. A section of BattleTech rules for the equipment and episodes make this book a must for fans of the series. Regular price $18.00.

BAT The Dragon Roars -- $9.60
Dive into an epic BattleTech campaign with The Dragon Roars. The forces of the Draconis Combine and its allies clash with Clan Smoke Jaguar in a desperate struggle that will decide the fate of the Inner Sphere. Based on the events in Michael Stackpole's BattleTech novel, Grave Covenant, this scenario pack includes rules for use with the BattleForce 2 game system. Regular price $12.00.

BAT Shattered Sphere -- $12.00
BattleTech update 3061. The Twilight of the Clans novel series has altered the entire BattleTech unvierse. This sourcebook is the guide to the people and places in this new era of BattleTech, complete with maps and illustrations that show both the Inner Sphere's and the Clan's current conditions. Regular price $15.00.

MechWarrior Roleplaying Game

BAT MechWarrior -- NOT CURRENTLY AVAILABLE
Get out of the cockpit and into the adventure with the all new, updated MechWarrior, the science fiction roleplaying game set in the explosive BattleTech universe. Players take on roles such as spies, fighter pilots, smugglers and, of course, MechWarriors. Revised with a completely new game system, this edition featues fast-playing rules and colorful fiction that bring the vast BattleTech universe to life.Get out of the cockpit and into the adventure with the all new, updated MechWarrior, the science fiction roleplaying game set int he explosive BattleTech universe. Players take on roles such as spies, fighter pilots, smugglers and, of course, MechWarriors. Revised with a completely new game system, this edition featues fast-playing rules and colorful fiction that bring the vast BattleTech universe to life. Third edition. Regular price $25.00. The publisher is currently sold out of this item, but it is expected to be reprinted soon.

BAT MechWarrior Companion -- NOT CURRENTLY AVAILABLE
This companion volume to MechWarrior, Second Edition is an invaluable resource for players and gamemasters alike. It features guidelines for running an extended military campaign; a wide variety of settings and themes; new skills, advantages and equipment; and a system for combining BattleTech and MechWarrior that puts your character in the cockpit for thrilling first-person combat. Regular price $15.00. The publisher is currently sold out of this item, but it is expected to be reprinted soon.

BAT MechWarrior Guide To The Clans -- $16.00
The Clans are surely the most enigmatic denizens of the BattleTech universe, and this book provides a comprehensive guide to using them in MechWarrior, Third Edition. Features include character creation rules covering each of the fifteen Clans in detail, a guide to gamemastering Clan campaigns, and a full-length adventure ideal for new Clan characters. Regular price $20.00.

BAT MechWarrior LosTech Equipment Guide -- NOT CURRENTLY AVAILABLE
Across the Inner Sphere, the term conjures images of unstoppable weapons, impenetrable armor and other relics of lost technology, advanced equipment forgotten to mankind since the collapse of the Star League some 300 years ago. The awesome power of lostech and much, much more is at your fingertips in this illustrated guide to personal gear in the BattleTech universe. Lostech: The MechWarrior Equipment Guide includes descriptions and MechWarrior, Third Edition game rules for more than a hundred new items, featuring a detailed treatment of powered battle armor that includes a full technical readout covering all 20 known models. Regular price $20.00. The publisher is currently sold out of this item, but it is expected to be reprinted soon.

MechWarrior Dark Age

BAT MechWarrior Dark Age Starter Set -- $16.00
MechWarrior: Dark Age takes place in the 32nd-century, a world of strong factions and dynamic personalities with long-standing allegiances and short fuses! Conflict can break out at any time, and when your battleforce is filled with three-story-high robot vehicles called BattleMechs bristling with weaponry, combat is explosive and electrifying. MechWarrior: Dark Age is the new Combat-Dial Game set in the BattleTech universe! MechWarrior includes a variety of infantry, hover tanks, and other vehicles which fight right alongside the ’Mechs that make the game so distinctive. MechWarrior uses a combination of all these units to give battles an incredible level of depth and strategy, while keeping the game fast and fun. Each type of unit has special abilities, making each unique and valuable in the game. This is a game that’s easy to learn, but with deep combined arms strategies and tactics. Each figure is on a combat-dial base similar to those used in Mage Knight and HeroClix, but MechWarrior is an advanced game and introduces a number of new abilities and rules that are specific to the BattleTech universe, such as heat and different methods of movement. There are 116 different figures in a complete set. Each Starter set includes 1 ’Mech, 2 vehicles, and 5 infantry. Contains 8 MechWarrior miniatures, painted and assembled (1 ’Mech, 2 vehicles, 5 infantry), 36-page rulebook, 1 Special Equipment Card, 3 Dice, and 1 Flexible Ruler. Regular price $20.00.

BAT MechWarrior Dark Age Booster Pack -- $8.00
Collect all the pieces from your favorite faction and expand you collection with MechWarrior: Dark Age Booster Packs. Each Booster Pack includes 1 ’Mech, 1 vehicle, and 2 infantry. A copy of the MechWarrior: Dark Age Starter Set is required for play. Regular price $10.00.

BAT Fire For Effect Booster Pack -- $8.00
MechWarrior: Fire for Effect is an expansion to the MechWarrior: Dark Age collectable miniatures game. The Fire for Effect set introduces: Artillery, including classic artillery vehicles with new rules; Mercenaries, featuring BattleTech fans’ classic favorite mercenary companies; and Transport Vehicles, designed to get infantry on the battlefield quickly. This Booster Pack contains 4 randomly inserted, painted, fully assembled, prepainted plastic miniatures 1 ’Mech, 1 Vehicle, and 2 Infantry. Each figure stands on a unique combat dial with all the information needed to play. Rules for the game are included in the MechWarrior: Dark Age Starter Set. Regular price $10.00.

BAT Death From Above Booster Pack -- $8.00
In the battles of the 32nd century, MechWarriors and infantry alike fear the air cavalry: high-tech poly-metal helicopters that rain death and destruction as their rotors shriek in fury. Death from Above is an expansion to the MechWarrior: Dark Age collectable miniatures game. It adds 124 new figures to the arsenals of MechWarrior fans and introduces air combat rules to the game. This booster pack contains four randomly inserted, fully assembled, prepainted plastic miniatures (one ’Mech®, one vehicle, and two infantry units). Each figure stands on a unique combat dial with all the information needed to play. Regular price $10.00.

BAT Liao Incursion Booster Pack -- $8.00
MechWarrior: Liao Incursion is the newest expansion to the MechWarrior collectable miniatures game. This new expansion introduces one of the most popular houses of the MechWarrior universe to the Dark Age: House Liao. Incursion adds 124 new figure and also introduces a new game mechanic - regimental abilities - to the field. Included are additional veteran ‘Mechs, new artillery, and new VTOLs. Each figure stands on a unique combat dial with all the information needed to play. Rules for the game are included in the MechWarrior: Dark Age Starter Set. Includes 4 MechWarrior Miniatures, painted and assembled (1 Mech, 1 Vehicle, and 2 Infantry). Regular price $10.00.

BAT Counterassault Booster Pack -- $8.00
To bring down The Republic and crush the Swordsworn, House Liao will reach deep and strike hard. The Republic’s nearly invincible triple-strength myomer technology will be put to the ultimate test. No expense will be spared to crush the coup, and both sides will employ heretofore unseen tactics. This set includes the Marauder II chase figure. MechWarrior: Counterassault introduces new technology to the best science-fiction miniatures game ever created. The set includes 7 new infantry units, 9 new ’Mechs, and 10 new vehicles, including new transports and VTOLs. Each unit stands on a unique combat dial with all the information needed to play. Contains four prepainted, fully assembled MechWarrior: Dark Age miniatures (1 ’Mech, 1 vehicle, and 2 infantry units). Regular price $10.00.

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Classic BattleTech is published by Fantasy Productions and MechWarrior is made by Wiz Kids. Check their web pages for errata, articles, forums, downloads, and other additional information about their games.