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CYB Cyberpunk 3.0 Rulebook -- $25.60 You think you're ready. You're not. You don't even have a clue. The Future has Changed. The Players have Changed. The Rules have Changed. In the Dark Future, the Megacorporations ruled the world from their starscraper towers, enforcing that control with armies of cyborg assassins. While the boostergangs roamed a shattered urban wilderness, the endless party went on 24-7 in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. But that was before the Crash; before the dark days of 203X. Now the battlefield belongs to the new Lords of the Street: the DNA-shape shifting Reefers vs the full-body cyborgs of Corpore Metal, Desnai's robo-enhanced mechajocks against the monster makers of Riptide, the nano-boosted roadwarriors of Rolling State against the cybertech megaweapons of the urban Edgerunners. So get ready to hit the Street in this new incarnation of the legendary roleplaying game of the Dark Future -- a world so dangerous, so dark, that only the toughest, smartest and most cybered-up will survive. But you can deal with it. Because you're ready. Because you're -- CYBERPUNK. Third edition. 304 page paperback book. Regular price $32.00. CYB Tales from the Folorn Hope -- $8.00 2009: Long Range Team-601 left on its last mission. Four years in a savage SouthAm drug war with little support from home and no quarter given by the enemy. When the war ended, the team was scattered into civilian life, but their combat instincts, that craving for the rush of action, couldn't be purged. 2015: John "Professor" Freeman, Captain of LRT-601, builds a bar as a rallying point for his former teammates, and a haven for other SouthAm vets. He calls it The Folorn Hope -- a place where soldiers and solos can fraternize with others that "speak the language" and know the nerves that come with living hard and fast. 2020: Today, the regulars at the Hope continue to run the Edge, across the country and around the world. And you can be there with them in 8 different adventures, from a corporate extraction with a twist, to a murder investigation gone bad, to a monster hunt in the wilds of Eastern Europe! Pay your dues and become a member of the most exclusive solo fraternity around -- The Folorn Hope! Regular price $10.00. CYB Eurotour -- $8.00 Big Cities, Bright Lights, Beautiful Women, & Limo Aerodynes . . . Music means money, and money means trouble. So what better place for a bunch of ice-cool Cyberpunk characters than the entourage of Jack Entropy, chart-topping badboy of the independent stateside music biz? Join in six adventures based around his triumphal tour of Europe. Chill music, hot action, Brit streetscum, French goldenkids, rebels, cops, riots, parties, theives, and martyrs. Just jack in here, smartboy, and see if you can cut it -- Eurostyle. Regular price $10.00. CYB Corporation Report 2020: Volume 3 -- $8.00 Who Feeds the Machines? Merill, Asukaga, & Finch bring you the answer in CorpBook III, an in-depth report on the men that control the vital fuel in Cyberpunk: giant Petrochem and its Eurasian rival, SovOil. Filled with the same attention to detail on holdings, personnel, and equipment that catagorized RTG's first CorpBooks, Corporate Report III is the book to read for the 'Punk that's wondering where his next tank of CHOOH2 is coming from .... PLUS -- Corp War Special Report! When two titans collide in the ultimate in hostile business practice, the result is inevitable -- Coporate War! Now learn the inside story on the Second Corporation War, with M, A & F's historical and military analysis of both sides in the savage Eastern Pacific conflic Regular price $10.00. CYB Maximum Metal -- $12.00 Blazing Tanks, Screaming Jet Fighters, and Stomping Power Armor! Helicopters chasing a motorcylist through twisting city streets; Corporate armor at war in some Third World country; huge metal forms crash a corporate board meeting -- This is Maximum Metal in action! This is the military vehicle and powered armor supplement which "tops off" the Cyberpunk 2020 combat system. Tanks, artillery, ground-support aircraft and AV's, even Advanced Combat Personal Armor, everything for near-future warfare is here. And it's all tied together by a vehicle combat and design system that allows you to put your Cyberpunkers right into the hottest action they've ever seen -- with metal taken to the Max! Regular price $15.00. CYB Deep Space -- $9.60 Beyond the Edge . . . The Earth turns silently below, a ball of seething humanity, trapped in an ever-more polluted environment. Meanwhile, desperate Edgerunners battle greedy Corps for what "good" living is left. Mankind has only one place left to go ... up ... and out. Out to a place of absolute cold and perfect clarity, where immense cylinder worlds spin in the sky; needle-like deltas speed on intercept courses, and spiderty orbital vehicles surround the titanic white lattices of the Far Planetary explorers. Humanity is reaching -- for Deep Space. Enter the Future of Cyberpunk with Deep Space, the continuation of the Near Orbit saga. The timeline has been extended to 2025 as the first generation of Highriders struggle for freedom from groundstar control. Lunar colonies are the norm, and the skies are crowded with corporations jockeying for position on this new economic frontier. At the same time, government and private enterprise take their first steps on Mars and into the Belt, in search of knowledge and resources. And what will new missions find inside the Gas Giants? Deep Space expands Near Orbit's vehicle / equipment lists and contains maps of the Tycho / Copernicus Lunar colonies along with Mars' Chryse Base. As a bonus, we include the adventure Red Conflict -- unrest among the scientific stations of Mars! Let your Cyberpunk 2020 campaign break the shackels of Earth, and reach for the unknown with . . . Deep Space. Regular price $12.00. CYB Home of the Brave -- $11.20 A State of Dis-Union . . . "America's undergone flood, fire, and famine in the last thirty years. Along with Martial Law and one of the longest guerrilla wars we've ever fought. There's gangs on the streets, pollution in the air, and the corps looking down from above. But when the Outside gets too nasty, we still pull together and get the job done." "Why? 'Cause it's our country -- and that's just the way it is." Home of the Brave is the penultimate sourcebook for the Cyberpunk 2020 system. A detailed examination of the Politics, Society, Economics, and Military of America in the 21st century. Within these 144 pages you'll find: The Fall of America -- How things got cyberpunk. The Collapse, the Chaos that followed, and the Martial Law that ended it. New America -- Work, Education, Religon, Family, Entertainment. How does the average (!) Punk live? The Government -- We've got a President ... but what does she do?? Who runs things; a look at the uneasy triumverate: National Gov't, the Corps, and the Free States. The Armed Forces -- From international oppressor, to national savior, to just another job ... Their organization, equipment, and bases. Plus, how can your character can "be all that he can be." State of the Union -- What's still good (and what's truly bad) about this land of ours. The states are grouped into eight Regions, with the hot spots and possible adventure hooks noted. So jack into that cyberbike and get ready to explore America in the Dark Future. Because in 2020, Freedom is just another word for Nothing Left to Lose ... Regular price $14.00. CYB Land of the Free -- $14.40 "It all started with a simple extraction ..." "Take some scientist's daughter from New York to Night City. Simple, neh? But some things started going wrong, dead wrong." Land of the Free is ultimate Cyberpunk. From the mean streets of New York, across the country to the familiar, yet deadly, Night City. Does your team of hardened edgerunners have what it takes to get from one coast to another, while pursued by enemies that hound your every step, and are willing to kill for a secret you don't even know about ... A campaign designed for all skill levels, from Novice to Veteran. Includes: 120 page adventure book. 2' X 3' map of the United States in 2020 showing the condition of every major city and the various ecological disasters. 2 cardstock vehicle sheets for use with 25mm figures Various clues, business cards, and other props to confuse and confound your players. "There's a cool million in this story at least: now all we have to do is get her, and us, to Night City alive". -- Satchel Sabo, Net 54 -- Regular price $18.00. CYB Wildside -- $9.60 Wheeling, Dealing, and Stealing -- That's Life on The Street! And nobody knows it better than the man in the middle, the man who keeps the goods and the info flowing -- the Fixer. In this hot new supplement for everyone's favorite dealmakers, you'll get down to the dark underbelly of Cyberpunk; the "grungy, nervous, jury-rigged, and illegal" milieu of the urban go-between, where Money meets the Street and the real business of 2020 survival begins. But being a Fixer's more than just shady alleyway deals. Wildside also lets you: Dive into the hi-rise world of the financial factors; the backstage manipulations of agents and managers, and the esoteric coinage of the info-brbs, with their dataman networks. Specialize your Fixer in over a dozen of different ways from high-moving Salesmen and Moneybags to the lowlife Leeches and Go-Betweens. Create your own "organizations". From setting up and running a "business" to a detailed dissection of the Street environment, Wildside gives you the details; up close and in your face. Think you were Cyberpunk before? You don't know half, choomba. Now you're lookin' boga, dodgin' the gewalt, and fulfillin' your girl the hard way. Now you're walking the Wildside. Regular price $12.00. CYB Rough Guide to the UK -- $9.60 England Swings! "The Martial Law's out and we've got a new Queen! IMA's crackin' along, so the country can actually feed itself .... Hell, even the Scots have settled down and behaved themselves. The Tourist Board's even bringing in money; we're a country again." England Explodes! "Jackknife gangers raid a convoy on the M6; you can't leave your hold in the Cheshire conurb day or night without getting chopped. Hell, I heard another Army patrol disappeared in the Cheviots -- given to the wicker man, they said. The eastern fens are in armed rebellion, and damn Vikings with tac missiles are off the North coast! Don't tell me this country isn't at war ...." Great Britain -- for the American cyberpunk, it's a little bit of home on the doorstep of genteel New Europe. So, here's Rough Guide to the U.K., the straight dope on England -- birthplace of Punk music, Punk fashion, and Punk attitude. Rough Guide shows you: Politics and police forces -- there's a Queen on the throne again, but martial law still covers a quarter of the country. Plus, a character generation section for the UK's paramilitary forces. What to eat, and where to find it -- travel, lodging and dining for the outsider. New art, new media and the new society -- with the overthrow of the MLA, they're rebuilding the street culture. Rough Guide shows you what's come from the struggle. A general overview of each administrative region in Great Britain with a depth of information that rivals Home of the Brave! Rough Guide to the UK: it's as necessary as rippers -- and a whole lot easier on the credstick. Regular price $12.00. CYB Listen Up, You Primitive Screwheads! -- $9.60 "Bob's super-Solo's killing everything he meets!" "My players always start the adventure in a bar!" "Why can't I get anyone to play Netrunners??" Refs. Let's be honest. You've heard this kind of whining before -- and aren't you sick of it? I mean just fed up to here ... so much that you wanted to leap across the table and kill the guy!? Before you restore to cyberenhanced murder; examine the alternative: Listen Up You Primitive Screwheads!!!! The Unexpurgated CyberPunk Referee's Guide. We grabbed six of Cyberpunk's best (and most opinionated) Referees, writers, and players, as well as the creator himself, by the scruffs of their necks and made them tell us what to do -- How to properly start a Campaign. Good character rule choices -- that aren't just Solos. When your players think that they're smarter than you. Beef up your Lifepath: Why should the Cybergen kids get all the angst? Should your game walk those Mean Streets -- or fly higher than Dynasty? How to run combat against an ex-Marine -- and not lose all your NPCs in the first round. As a bonus, you get Uncle Mike's Dirty Tricks: notes by the Master from a thousand savage conventions. BUT WAIT -- there's more: A simplified combat system (for those that really want one ...) that combines the best of Friday Night Fire Fight and Saturday Night Shuffle Blowing Things up for Pleasure & Profit -- and Explosives system that's realistic and works! And a completely indexed list of all the new skills and rules ever published! Regular price $12.00. CYB Pacific Rim Sourcebook -- $11.20 The Rim of the Cyberpunk World . . . The Pacific Rim. The name conjures up images of high-tech glitterlands. Here every dream can come true, realized by the tech-wizards of the Orient. But under the Westernized exterior lie traditions thousands of years old, and beneath the clean streets lurks a shadow world more sinister than any American sprawl. This is the Edge of the Cyberpunk gaming world: Hawaii to China, Japan to New Zealand. The "Rim" has it all: commerce, smuggling, piracy, and revolutions. This region is a place of surprising contradictions and diversity. It's all explained in this travel-style guide: Nineteen different countries are toured in detail, with NPCs and Adventure Hooks highlighted, plus regional maps. Read the Pacific Rime Sourcebook: your guide to the Mysteries of the East. Regular price $14.00. CYB Solo of Fortune 2 -- $9.60 Year of Conflict -- Year in Review! Where to Go, What to See, Who to Kill . . . The modern Solo needs information in a concise and timely manner -- and we at Solo of Fortune magazine are dedicated to meeting that need. In this year-end annual, we present some of the best of the last seven years, including all your most-requested features: J.T. & Bubba's weapons reviews! America's Top Ten Solos! Your favorite columnists -- C.J. O'Reilly in South America & Jersey Witherspoon's Dead on Target! The Open Road -- the latest in walking vehicles and heavy armament! Adam Smasher -- a full-borg Solo speaks his mind! The Future of Force -- civilian / military Solo trends over the next ten years! Plus the Hiring Hall, Letters, Ads and more ... Solo of Fortune Magazine -- Buy or Die! It's Just that Simple Regular price $12.00. CYB NeoTribes -- $9.60 High Plains Drifters . . . In 2020s America, the urban sprawls that seem to stretch on forever are dwarfed by vast expanses of open country, abandoned after the collapse. Areas once choked with cities and humaity are now home only to lonely ribbons of asphalt, coyotes, jackrabbits ... and the NeoTribes. The NeoTribes -- nomads who have given up life under flourescent light and eating pre-pack, in exchange for starlight and freedom and a life of riding the range, living their own way. NeoTribes is a complete view of nomad culture in the wilds of post-collapse America. The seven major nations are described in detail including bios, equipment, new roles, vehicles, and background. Plus a nomad's map of America, and an adventure that immerses your players into nomad culture and the Chicago Reconstruction Project. Regular price $12.00. CYB Edgerunners, Inc. -- $9.60 Experienced. Available. Expendable. WANTED: Talented individuals possessing hi-tech weaponry and grey-to-black cyberware for extraction, bodyguarding, asset acquisition, smuggling, investigation, demolitions, codecracking, repossession, counter-repossession, damaging and messing with corporate property, organizational rivalries, secure computer systems, and engagement in other profitable but only remotely legal operations. Pay is high, double crosses are rare, and full Trauma Team coverage is available for on-the-job fatalities. No weefles, posers, or wanna-bes need apply. For more infomration, contact: Edgerunners, Inc. A full-service organization dedicated to providing enterprising Edgerunners with high-quality temporary employment. Join our organization and engage in covert (and not so covert) missions. You'll deal with more than ten corporations and receive dossiers on over two dozen useful Edgerunners who, like yourself, are looking for ways to stack up some fast euro. Edgerunners Inc.: I'ts not just a job -- it's some Adventures! Regular price $12.00. CYB Eurosource Plus -- $14.40 Eurosource Plus: The New Eurotheater Sourcebook for Cyberpunk! RETURN . . . to that land across the ocean; a place so smooth, so polished that rough-shod grunge-happy American cyberpunks find themselves skating on thin ice, sliding out of control to a fate which, though unknown, is far from uncertain. RETURN . . . to Europe. Eurosource Plus is the guide to style-concious Cyberpunk Europe, 2010-2020. Drawing on the depth of coverage introduced in our famous Pacific Rim Sourcebook, R. Talsorian give you what you need to run a single character from -- or a whole campaign about -- the European Community. Genesis: the education, vocation, and politics of the European commons. Roles: with a distinctive Euro-twist; these aren't your typical American Solos and Fixers ... Background: how the EC Council works; Euro high society; Crime and Interpol; the east-bloc war zones ... Special -- the inner secrets of the Scandinavian super cyber-clinics laid bare! Eurosource Plus . . . 'Cause It's Time for Cyberpunk -- With Style! Regular price $18.00. CYB Live and Direct -- $9.60 Who Turns You On?? In the 21st century, no one and nothing has more effect on the people than the media, its creators, and its reporters. Military strength and economic might are hallmarks of nation-state and mega-corp alike, but it is influence -- the ability to shape perceptions, opinions, and even emotions of billions of people worldwide -- that ensures the power of the media. After all, it's larger than life, a projection of dreams and hopes for all to see and share . . . . Live and Direct flings you headfirst into this all-pervasive worldview, highlighting the Media role and its venues: History of the mass media: From its 18th century origins to the most recent events in the DMS/Net 54 rivalry. How media is disseminated: Watch radio and TV give way to screamsheets and braindance. New Media character templates: War Correspondent, Social Reporter, Police Beat, Paparazzo, Propagandist, Tabloid Writer, and more. The Media Campaign: Underground, Government, or Freelance style? The pros and cons of each. An in-depth look at Net 54, DMS and WNS, the top 3 mediacorps in the world. Plus -- C. J. O'Reilly Goes Hollywood: an all-new adventure story! You heard it here first. Where the "truth" is open for business -- 24 hours a day!! Regular price $12.00. CYB Blackhand's Street Weapons -- $6.00 Bang! You're Dead . . . Unless you stay hip with what's out there on the street being pointed at you, the next donor at the body banks is likely to be you. In this, the definitive guide to street weaponry, noted Solo Morgan Blackhand has compiled statistics and information on every knife, pistol, submachine gun, bullet, grenade, and piece of personal artillery available in 2020. Prices, damage capability, availability -- it's all in here. Plus, it's packed with illustrations so you'll know whether that Boosterganger is pointing a peashooter or a hand cannon at you. This sourcebook for Cyberpunk contains every weapon to ever appear in a supplement or sourcebook to date, from the devestating cyborg weapons in Solo of Fortune 2 to the Rhinemetall Railgun from Chromebook 2. Plus -- one new gun: an innovative new design that players will love. Gunheads take note -- if it has the potential to make things scream and bleed, it's in this book. Don't be caught in a dark alley without it. Regular price $8.00. CYB Rache Bartmoss' Brainware Blowout -- $11.20 Rache is Back -- and He's Got Your Brain! Don't panic! He's just borrowing your squishy cerebellum long enough to download Rache Bartmoss' Brainware Blowout, the ultimate compendium of Netrunner hardware and software. This file contains every cyberdeck, program, and piece of related electronics ever published by R. Talsorian Games. But that's not all: He's also pirated over a hundred new examples of hardware and software created by Wizards of the Coast for the wildly successful Netrunner card game and adapted them for use in your Cyberpunk game! This download includes: The collected software and hardware from Cyberpunk 2020, Rache Bartmoss' Guide to the Net, all four Chromebooks, and others! A complete compilation of the cyberdeck modification rules and options. A complete compilation of the software programming rules. All new software and hardware from the Netrunner Collectible Card Game (featuring art from the cards themselves). Guidelines for using the Netrunner CCG in your Cyberpunk game. And more! So jack in -- or Rache will overwrite your childhood memories with The Collected Speeches of Ronald Reagan. Just relax -- this won't hurt a bit. Regular price $14.00. CYB When Gravity Fails -- $9.60 "I smiled. 'I don't carry a weapon, Mr. Bogatyrev. Not usually. I've never been in a situation where I needed one. Either the other guy has one, and I do what he says, or he doesn't, and I make him do what I say.'" -- Marid Audran -- Come to the Casbah of 2202! R. Talsorian Games brings you the rules and background to put your campaign into the world of the George A. Effinger novel. This supplement (written with assistance and input by the author) includes a study of Islam in the future, personality modifying chips, new mind-altering substances, the technology of When Gravity Fails and a Cyberpunk adventure with a sexy twist .... Regular price $12.00. CYB Firestorm: Stormfront -- $8.00 2021: It's the End of the World As You Know It . . . It was supposed to be a routine "hostile takeover": that polite euphemism that covers mass assassination and covert business warfare in the Dark Future. But now the two heaviest hitters in the Cyberpunk reality are rushing at mach speed towards a head-to-head collision that will shatter the world! And you're right in the middle -- caught in the crossfire as corporate giants Militech and Arasaka help their clients wage a war under the waves and then take the battle directly -- and viciously -- to each other. So grab your NuScuba kit and check the smartlink on your sniper rifle -- because after this one, NOTHING will be the same. THIS is the sourcebook that has something for everyone, including: Briefings on the first two stages of the conflict: The Ocean War and the Shadow War. These include complete timelines with all major events profiled. Over 43 NPCs, ranging from elite strike teams and major corporate players. 6 New Character Roles, including Subjock and Assasin. Plus 13 new skills. All sorts of newtech, featuring 8 diving systems, 8 new cyberware items, and 10 new weapons. Over 13 new vehicles, ranging from fightersubs to covert assault vans. Profiles on 10 corporate facilities, to act as targets or strongholds. 10 mission folios profiling typical adventures in this ruthless struggle -- plus, one very special mission which is sure to rock you! Rules and guidelines for conducting underwater and covert warefare. Regular price $18.00. CYB Firestorm: Shockwave -- $14.40 2022: The End of the World -- Part 2 . . . You knew it had to happen: the Big Boys on the Corporate Block, ARASAKA and MILITECH have pulled off the gloves in a no-holds-barred slugfest for control of the arms market -- and the planet. Now, as brutal battles turn cities around the globe into rubble, Edgerunners everywhere are being fed into the meatgrinder of full-on corporate war. No "covert, low-intensity, cover-your-tracks" type of operation here -- no, we're talkin' howling down the street, guns blazing as enemy fire rips up the pavement missions using state-of-the-art tools of mass destruction. No one gets to sit on the sidelines in this war. But does your Edgerunner have what it takes to survive this guantlet? It's time to sign on, suit up, and find out. But you'd better choose the right side ... because the winner gets to reshape the Cyberpunk world. This cyberwar sourcebook has something for everyone, including: Briefings on the beginning stages of the Hot War, including a complete timeline detailing all major events. Profiles and equipment for the corporate warriors on both sides -- as well as other forces that will help decide the outcome of the war. 3 New Character Roles: Aerojock, PA Trooper, and Panzerboy -- plus 5 new skills. All sorts of millspec newtech, featuring 4 new ACPA suits, more than 20 pieces of new combat gear and 17 new weapons. 7 new vehicles, ranging from air superiority fighters to urban warfare cyberwalks. A listing of vehicles and major military hardware, replacing the out-of-print Maxiumum Metal sourcebook. Rules for streamlined vehicle combat and resolving small unit battles. Profiles on 5 corporate target sites, each with adventure hooks. A climactic mission which leads the characters to the heart of Arasaka -- alongside some familiar faces! Regular price $18.00. CYB Chromebook 1/2 -- $17.60 Shop 'Til THEY Drop! In this second compilation of the bestselling Chromebook series, we bring together our hit volumes 1 and 2 for a serious one-two punch! Including: Cyberware: New tech and new metal to maximize your character! Vehicles: Cars, bikes, copters, AVs and -- Dragons? Softwear: Brainburning superware for cracking the toughest Data fortresses. Weapons: Stopping power and style in dozens of potent packages! Fashion 2000 Plus: Seductive Styles and Lethal Looks from Eji, Psiberstuff and other hot designers! Exotics: New bio-bodyware to uncage the animeal in you! Services: When you absolutely, postively have to get it done -- by someone else! Housing: Because there's more to life than a Renta-cube! Full Body Borgs: New Body Replacements for the Metal-Inclined! Teams: Manpower for hire! No job too big! No contract too deadly! Back in print and ready to boost your campaign to the next level; it's Chromebook 1/2. Because in Cyberpunk, you can never bee too rich -- or too far out on the Edge! Regular price $22.00. CYB Chromebook 3/4 -- $17.60 Are YOU In Style? In this special compilation of our hit Chromebooks 3 and 4, we give you just what you need to be totally Cyberpunk. Cyberware: Over 80 new ways to maximize your metal! Tech Gear & Electronics: Dozens of new gadgets, testers, tracers and new rules to use them! Personal Comps: For power no cyberdeck can touch! Vehicles: Cars, trucks, jets, AVs & more! Softwear: Stuff so scary, even Rache Bartmoss doesn't have it! Bioware: Skip the metal. Boost the meat! Fashion: Dress to Kill. And then some! Robots: Power Armors, Cyberpets & max machines! Full Body Borgs: Go total metal! Cyberdecks: Blazing speed, ultimate portability. From flying cars to high-tech bioforms, it's all here; where you want it, complete and back in print! So when you want the Style and need the Substance, set your download to Chromebook 3/4 -- the ultimate guide to Cyberpunk life! Regular price $22.00. published by Atlas Games Night City Stories -- $12.00 A packed 144 pages of adventure! Four interconnected stories: "The Slow Boat from Chiba," "Sweet Revenge Part One," "Deadline," and "Sweet Revenge II." The book is compatible with R. Talsorian Games' Night City setting, featured in the Cyberpunk rules and R. Talsorian Games' Night City Sourcebook. The stories may be played separately or as a rich campaign. Besides adventure text, gorgeous illustrations, and generous referee maps, this product includes many handouts for players, including news and gossip sheets, and hardcopy of information retrieved from netruns. 144 page paperback. Regular price $15.00. Streetfighting -- $8.00 Seven Action-Oriented Mini-Adventures for Cyberpunk 2020. Full-Auto Action! Slicing and dicing, hacking and slashing . . . there are times when you're riding high on the edge of cyberpsychosis, and you've just gotta let off some steam -- or you've just picked up a hot new assault rifle, and the practice range isn't exciting enough a place to try it out -- or you're just looking for a night on the town with a little more punch than you can find at a cocktail party. Well, the typical cocktail party. Turn to Streetfighting, and let it all out, full-auto. Heavy on hardware and action, with plenty of surprises to keep you on your toes -- there's something for everyone. Fun for players. And for the referee, this is an invaluable supplement. Your players stray off the course on the adventure you planned? Roll with it -- and nab something from Streetfighting to keep 'em busy while you update the game plan. Or, just sitting around, looking for a couple distractions? Play a couple of these, and it'll tide you over -- and probably give the player characters a few new enemies (maybe even some friends), to inspire future adventures. 64 page paperback. Regular price $10.00. All Fall Down -- $6.40 An Adventure for Cyberpunk 2020. Welcome to Boomertown! It starts as a fast-euro job in the rebuilt city of Las Vegas. Your only concern is how to spend the money and avoid the ever- present James Gang, a group of rednecks right from the old celluloid. Just a couple months of gambling, parties, and low-blood thrills. Then the word breaks -- Corporate Civil War! -- and you are caught right in the middle. 32 page paperback. Regular price $8.00. Thicker Than Blood -- $7.20 An Adventure for Cyberpunk 2020. What is Thicker Than Blood? It's an extraction with a twist. A mother, who desires to remain anonymous, comes to the cyberpunks with a plea for help. Her child has vanished, and she suspects kidnappers. She wants her son back, even if that means meeting the kidnappers' price. But no ransom note has appeared. This 48-page scenario will show the players another side of the Cyberpunk world: a private school, where tomorrow's elite are trained to command and exploit the masses. At the bottom of the mystery lies a moral dilemma and the uneasy question: what is thicker than blood? 48 page paperback. Regular price $9.00. The Bonin Horse -- $6.40 An Adventure for Cyberpunk 2020. From the cold depths of the Pacific Ocean... Awakened at 5:56 am, Saburo Arasaka is very angry. A submarine of his, the Eel, vanished at approximately 5:47 this morning. The submarine carrying Project 5. By 6:15, Arasaka has bought out an entire company--International Defense Alliance--because it owns the Sentinel, the submersible closest to the Eel's last known location. By 6:24 your cyberpunks are on the Sentinel, and already descending into the Bonin Trench. They must recover Project 5. They don't know what's down there, waiting for them. They will know soon. Very soon. The Bonin Horse is a Cyberpunk technothriller, featuring: Flexible entrances -- Player characters may be Arasaka special operatives, crewmembers of a submarine-for-hire, or even stowaways. A new and dangerous adventuring environment -- the deep ocean. Relentless pacing -- a story of non-stop, heart-pounding action. 32 page paperback. Regular price $8.00. CyberGeneration Rulebook -- $17.60 My parents became cyberpunks and all they left me was this dark future . . . 2027 -- The Incorporated States of America rules the land of the fast-gun techno-hero with a cybered fist. And a terrifying new plague sweeps the wasteland that streetkid America has inherited from the Edgerunners of 2020. Now, with amazing powers beyond mere cybertech -- abilities that defy known science, a handful of angry juvegangers have Evolved to become the Cybergeneration; a generation born to the Street -- raised on danger and deception, leading the battle to win back their world. The ISA is closing in, hunting them down to eliminate or control them. But these kids know the war's just beginning ... A new Cyberpunk gameworld with: 17 New "Yogang" Character Roles, including Gogangers, Megaviolents, Streetfighters, & EcoRaiders! New Nanotech Abilities & Powers! New Weapons, Netware and Street-Tech! New Adversaries & Allies for Corporate-Controlled America! More Roleplaying Action! CyberGeneration: The Final Battle for the Cyberpunk future starts here. Paperback. Regular price $22.00. Bastille Day -- $4.80 Rache Needs a Favor . . . Ace netrunner Spider Murphy is missing, and Rache Bartmoss, the schizophrenic spiritual leader of the Eden Cabal, wants the characters to find out what she's up to. But, as happens with so many of Rache's little projects, things rapidly get out of hand ... When the cyberkids pick up the trail, they find the steel-shod bootprint of one of the most powerful organizations in the post-modern world, and the only way to contact Spider may be to walk into the maw of the ISA dragon. All they'll have to do is avoid detection, find Spider, organize outside help and build an army out of nothing for Bastille Day -- the liberation of the disenfranchised from the clutches of the Corporate State. That's All. Just a Favor. Bastille Day is an introductory adventure for Cybergeneration. Inside is everything you need to let your character help bring light to a dark future, including: A full free-form adventure putting the kids to-to-toe with an oppressive federal government A full, detailed map of your friendly neighborhood concentration camp. Two new Yogangs, the Moshers and the Trogs. (Betcha can't wait to party with 'em!) Loads of hints, advice and tactical notes for players and gamemasters alike. Spider Murphy's real name! (Ooooh!) Paperback. Regular price $6.00. EcoFront -- $8.00 Warriors for Mother Earth . . . 2027 -- The world's skies are black with acidic smog, the lakes choked with toxic runoff, and the forests mulched under the treads of corporate bulldozers. Now, it's time to carry the fight back to the ravagers of our planet as only the Cybergeneration can! And if they don't win this one, there won't be anything left to lose ... EcoFront is the first in a series of CyberGeneration supplements: The Documents of the Revolution. Each info-packed journal outlines a specific aspect of the CyberRevolution. In this volume, you get the basics on fighting the War for the Environment, with information on various Eco-groups, the state of the ecology, and the tools of bioengineering. You can run a strike with the EcoRaiders or party in a J-Park with the Beastieboys: junior genetic engineers who are rebuilding the ecosphere one species at a time. The battle is now in your hands. So slap on your fatigues, grab your bioscanner, and call your faithful cyberhound, 'cause this is WAR! The EcoFront Sourcebook includes: An entirely new Evolved type: the Scout. Two new Yogangs: the NeoPioneers and the Beastieboys. Rules for using animals as friends or foes. Info on the progress of the Carbon Plague and hints on where it came from. Lots of new technology, gear, and tactics. Rules for J-Parks: miniature animal preserves created by the yogangs. A complete, multi-part adventure which starts the characters on a quest for their own origins! Paperback. Regular price $10.00. MediaFront -- $8.00 Take back your TVs! 2027 -- The nation's populace is fed an unending stream of propaganda and psychological sedatives via the myriad forms of electronic entertainment which permeate ISA culture. Can the Cyberevolved break the iron grip the government has on the minds of the masses? Tune in and find out ... This seocnd of the Documents of the Revolution series takes the CyberRevolution onto the airwaves as the tools of the Media in 2027 are brought to bear. Radio, Television, Virtuality, and Braindance are the weapons in this duel to either free or enslave the thoughts of America. From new broadcast technology to the pirate stations that use it, MediaFront shows you the means to wage this new kind of war. You can subvert the Machine with the glamorous Lookers, or spraypaint over government propslogs with the artistic Taggers. But you'd better do something, because the ISA is on-the-air and in-your-face! The MediaFront Sourcebook includes: A new Evolved type uniquely suited for this environment: the Jammer Two New Yogangs: The Lookers and the Taggers All sorts of new media-related technology and gear A profile of the Badass Dog, an underground TV station and the people who run it Guidelines for setting up your own broadcasting group A complete adventure set in the midst of a media campaign in which the fate of the cyberevolved may be decided! Paperback. Regular price $10.00. VirtualFront -- $9.60 Occupied Cyberspace! 2027: Once, the global computer net promised unparalleled data access to citizens from around the world. But now the ISA is here, and the Net is under martial law, with all movement rigidly controlled by government and corporate watchdogs. But they've made one mistake: they've pissed off Rache Bartmoss, dead NetRunner par excellence, and he's revving up the CyberRevolution to do something about it ... In this Documents of the Revolution book, Rache Bartmoss and his companion, Spider Murphy, detail the state of occupation under which the former United States Computer Grid now resides. They lay out the facts on the new Net and the Wizards' special relationship to this electronic fantasyland that has come to entangle itself so heavily with realspace. So come ride with Rache once again as he takes you screaming past the electronic barricades and right over the top! The VirtualFront Sourcebook includes: Two New Yogangs: The virtuality-twisting V-punks and the data-snatching Networkers. Loads of info on how the Net and Virtuality operate and interact with the world of 2027. A whole bunch of new Net and V-space equipment and programs. Rache's answers to questions about Wizards and how they work, including new abilities that they can learn. Profiles on the new forces in the Net: AIM Overwatch and the Cyberspace Task Force. A complete adventure in the which the characters answer a Netspace cry for help, only to find a being that shouldn't exist . . . Paperback. Regular price $12.00. CYB Cyberpunk 2020 Starter Deck -- $10.00 Cyberpunk the CCG is a game based in the near dark future of the Cyberpunk world. The world of Cyberpunk® is a world in which corporations are the elite ruling class, dark soldiers of fortune rule the streets, and everybody has a price. It is a world based very much on authors like William Gibson, Bruce Sterling, Neal Stephenson, and movies such as "Blade Runner", "Johnny Mnemonic" (which was based on a Gibson story), and "The Matrix." Combining the elements of these popular worlds, Cyberpunk the CCG is a game where the player sits down to play the special agenda of one of the world's ruling groups (or Sponsors.) The player brings Hackers, Gangers, Rockers, Solos, and many other characters into a cohesive team under their command and then sends them on missions (Black Ops). Once the player has scored 100 ops points by completing missions (each mission is worth a different amount of points) the player wins. However -- in this world of intrigue and backstabbing -- style is just as important. A player can also win if they manage to gather 100 points of style. The final way that a player can win is through the special agenda of their sponsor; each of the seven sponsors has a different agenda. Each Starter Deck contains 55 presorted cards, 30 random cards, and a rule book. Decks are available for the following sponsors: Biotechnica, Militech, The Mob, NCPD, The Nomads, and Your Friendly Local Gangs. Please specify in your order if you would like a particular deck, otherwise we will select one randomly. CYB Cyberpunk 2020 Starter Box -- $48.00 One of each of the 6 starter decks. CYB Cyberpunk 2020 Booster Pack -- $3.00 Each Booster Pack contains additional 10 random cards. CYB Cyberpunk 2020 Booster Box -- $96.00 40 Booster Packs. A total of 400 cards! |
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