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Dungeons & Dragons Core Rules

D&D Adventure Game -- $12.00
The easiest way to learn how to play the Third Edition Dungeons & Dragons game. The first new edition of the Dungeons & Dragons game in ten years improves and updates the world's bestselling roleplaying game. Third Edition D&D is the biggest thing to ever hit the roleplaying game market, and the D&D Adventure Game is the best way to enter the limitless realms of imagination. Every game lover who wants to learn how to play the D&D game should start with this box, which includes introductory rules, adventure material for beginning a D&D campaign, and everything needed to play -- rules, dice, counters, character sheets, and more. Boxed set. Regular price $14.95.

D&D Player's Handbook -- $24.00
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The Revised Third Edition Player's Handbook (version 3.5) is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game. The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. 320 page hardcover. Regular price $29.95.

D&D Dungeon Master's Guide -- $24.00
Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The Revised Third Edition Dungeon Master's Guide (version 3.5) is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). 320 page hardcover. Regular price $29.95.

D&D Monster Manual -- $24.00
Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game. Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the Revised Third Edition Monster Manual (version 3.5) holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised Monster Manual now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes. 320 page hardcover. Regular price $29.95.

D&D Core Rulebook Gift Set -- $72.00
Version 3.5 editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide are now offered in one slip-covered gift set. In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others. Three 320 page hardcovers in slip cover case. Regular price $89.95.

Dungeons & Dragons Hardcover Supplements

D&D Arms and Equipment Guide -- $21.60
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. To use this accessory, a Dungeon Master also needs the Player’s Handbook and the Dungeon Master’s Guide. A player needs only the Player’s Handbook. 160 page hardcover. Regular price $26.95.

D&D Complete Warrior -- $21.60
Forge your name in battle! The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation. This title was not only compiled from various D&D sources, but contains new things as well, including new battle-oriented character classes, prestige classes, combat maneuvers, feats, spells, magic items, and equipment. The prestige classes included have been revised and updated based on player feedback, and there are rules for unusual combat situations. The Complete Warrior will assist all class types, including those classes not typically associated with melee combat. There are also tips on running a martially focused campaign and advice on how to make your own prestige classes and feats. To use this accessory, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook. 160 page hardcover. Regular price $26.95.

D&D Complete Divine -- $24.00
Wield Power Granted by the Gods. Legends tell of brave champions whose unwavering faith earned them the favor of the gods. Empowered by the might and magic of their deity, these devoted characters transcend the realm of mere heroes. This supplement for the D&D game provides everything you need to create divinely inspired characters of any class. Along with new base classes, prestige classes, feats, spells, magic items, and relics, Complete Divine also provides guidelines for incorporating religion -- from mysterious cults to powerful theocracies -- into your campaign. 192 page hardcover. Regular price $29.95.

D&D Deities and Demigods -- $24.00
Source of All Divine Power. The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes. This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. Included are descriptions and statistics for over seventy gods from four fully detailed pantheons. Along with suggestions for creating your own gods, Deities and Demigods also includes information on advancing characters to godhood. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook. 224 page hardcover. Regular price $29.95.

D&D Draconomicon -- $32.00
The Book of Dragons. This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook. 288 page hardcover. Regular price $39.95.

D&D Epic Level Handbook -- $32.00
Legends Begin Here. Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods. This supplement for the D&D game provides everything you need to transcend the first twenty levels of experience and advance characters to virtually unlimited levels of play. Along with epic magic items, epic monsters, and advice on running an epic campaign, the Epic Level Handbook also features epic NPCs from the Forgotten Realms and Greyhawk campaign settings. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook. 320 page hardcover. Regular price $39.95.

D&D Expanded Psionics Handbook -- $28.00
Tap into the power of the mind. Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind -- the art of psionics. With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign. To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook. 224 page hardcover. Regular price $34.95.

D&D Fiend Folio -- $24.00
Vanquish Terrible Evil. The noblest heroes must contend with the foulest monsters. Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level. This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero. To use this supplement, a Dungeon Master also needs the Player's Handbook, and the Dungeon Master's Guide. A player needs only the Player's Handbook. 224 page hardcover. Regular price $29.95.

D&D Ghostwalk -- $28.00
The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether currently living or dead, residents and visitors are assured of an eternity of action and intrigue. Ghostwalk contains everything needed to run a stand-alone campaign in and around the city of Manifest, or to integrate it into an existing world, including rules for playing ghost characters and advancing in the new eidolon and eidoloncer classes, several new prestige classes, over 70 new feats and 65 new spells, three complete adventures, four highly detailed encounter sites, and fourteen new monsters and templates. To use this accessory, a Dungeon Master also needs the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual. A player needs only the Player’s Handbook. 224 page hardcover. Regular price $34.95.

D&D Manual of the Planes -- $24.00
Visit New Dimensions. The most powerful adventurers know that great rewards -- and great perils -- await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes is your guidebook on a tour of the multiverse. This supplement for the D&D game provides everything you need to know before you visit other planes of existence. Included are new prestige classes, spells, monsters, and magic items. Along with descriptions of dozens of new dimensions, Manual of the Planes includes rules for creating your own planes. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook. 224 page hardcover. Regular price $29.95.

D&D Monster Manual II -- $24.00
Even Greater Threats Await! As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign. This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, Monster Manual II provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives. To use this supplement, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook. Hardcover. Regular price $29.95.

D&D Oriental Adventures -- $28.00
Silk, Steel, and Magic. Oriental Adventures introduces the infinite worlds of fantastic Asia to the Dungeons & Dragons game. In these pages, you'll find 5 new races, including hengeyokai, nezumi, and spirit folk, 5 new classes, including the samurai, the shugenja, and the wu jen, over 25 new prestige classes, including the ninja, the tattooed monk, and the yakuza, 100 new spells, and 75 new monsters. A complete campaign setting: Rokugan, the world of the Legend of the Five Rings trading card game. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook. 256 page hardcover. Regular price $34.95. Additional Rokugan accessories can be found under Legend Of The Five Rings.

D&D Savage Species -- $24.00
A New Breed of Adventurer. Whether wondrous or wicked, some monsters have a calling that reaches beyond the ordinary existence of their kind. Traveling alongside other intrepid characters, these heroic creatures carve their places in legend with sword, spell, tooth, and claw. This supplement for the D&D game provides everything you need to play a monster as a character or to make the monsters your heroes fight even more formidable. Inside are over 50 all-new monster classes that show how creatures develop their characteristics and abilities as they gain levels. Along with new prestige classes and monster templates, Savage Species also features new feats, spells, magic items, and more. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook and the Monster Manual. 224 page hardcover. Regular price $29.95.

D&D Unearthed Arcana -- $28.00
A new guide to variant rules for the Dungeons & Dragons roleplaying game. This all-new sourcebook provides D&D players and Dungeon Masters with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules include a new system of metamagic feats and a new spell system. 224 page hardcover. Regular price $34.95.

Dungeons & Dragons Guidebooks

D&D Defenders of the Faith -- $16.00
Divine dedication powers these crusaders. A Guidebook to Clerics and Paladins. This book spotlights the champions of deities in the D&D game, clerics and paladins. It's packed with ways to customize cleric and paladin characters, including: New feats, prestige classes, weapons, and equipment. More uses for turning checks, and new magic items and spells designed specially for clerics and paladins Information about special organizations such as the Laughing Knives and the Stargazers. Detailed maps of temples that players and Dungeon Masters can use as bases of operation or as enemy structures that must be brought down Indispensable to both players and Dungeon Masters, this book adds excitement to any campaign. 96 page paperback. Regular price $19.95.

D&D Masters of the Wild -- $16.00
These Forces of Nature Can Weather Any Storm. A Guidebook to Barbarians, Druids, and Rangers. Barbarians, druids, and rangers are the rugged and noble champions of untamed lands. This book teems with new ways to customize even the most seasoned characters, including: New feats, weapons, spells, and magic items. Improved, more detailed rules for the wild shape ability. New prestige classes such as the frenzied berserker, the windrider, and the oozemaster. A new type of magic item -- the infusion. Dungeon Masters and players who want to add a new dimension to their barbarians, druids, and rangers will uncover a cache of indispensable material within these pages. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook. 96 page paperback. Regular price $19.95.

D&D Song and Silence -- $16.00
Finesse and Versatility Make Powerful Allies. A Guidebook to Bards and Rogues. Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters this book includes new feats, prestige classes, weapons, spells, magic items, and equipment, complete guidelines for trapmaking, including 90 sample traps, descriptions of a wide range of thieves' guilds and bardic colleges, and detailed rules for flanking opponents in combat. Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook. 96 page paperback. Regular price $19.95.

D&D Sword and Fist -- $16.00
Combat isn't everything -- it's the only thing. A Guidebook to Monks and Fighters. The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize fighter and monk characters, including new feats, prestige classes, weapons, and equipment, information about special organizations such as the Red Avengers and the Knight Protectors, maps of locations that fighters and monks frequent like guard towers, monasteries, and a gladiatorial arena. Indispensable to both players and Dungeons Masters, this book adds excitement to any campaign. 96 page paperback. Regular price $19.95.

D&D Tome and Blood -- $16.00
A Spell Is Better than a Thousand Words. A Guidebook to Wizards and Sorcerers. Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including new feats, spells, and magic items, new prestige classes, including the dragon disciple, fatespinner, and pale master, information about special organizations such as the Broken Wands and the Arcane Order, and maps of a mages' guildhall and a home that a sorcerer and a wizard share. Tome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook. 96 page paperback. Regular price $19.95.

D&D Hero Builder's Guidebook -- $12.00
Give your character every advantage. When you sit down to create a character, let your mind do the work -- don't just leave it to the dice. The Hero Builder's Guidebook puts at your fingertops everything you need to know before your character's first adventure. With this book, you will maximize your character's potential with step-by-step character advancement guides, create a compelling backstory for your character including family, friends, and enemies, pick from more than 70 variants to the class descriptions in the Player's Handbook, and choose personality traits to bring your character to life at the gaming table. Both players and Dungeon Masters benefit from the detailed character backgrounds in this book. 64 page paperback. Regular price $14.95.

D&D Stronghold Builder's Guidebook -- $17.60
Defenses Wrought of Mortar and Magic. Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including over 150 new magic items, more than two dozen magical augmentations for stronghold walls, rules for magic portals, mobile strongholds, and trap creation, and five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the Player's Handbook. 128 page paperback. Regular price $21.95.

Dungeons & Dragons Accessories

D&D Book of Challenges -- $17.60
Danger Around Every Corner and Behind Every Screen! A book of dungeon rooms, puzzles, and traps. The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against characters from 1st to 20th level. Advice for creating your own deceptive and deadly situations. Dungeon Masters who want to keep their players on their toes will be inspired by the invaluable material within these pages. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. 128 page paperback. Regular price $21.95.

D&D Gazetteer -- $8.00
Welcome to the world of the D&D game! The Dungeons & Dragons world is a place where powerful creatures contest with ordinary men and women in a subtle war pitting good agasint evil, law against chaos. It is a world of magic, a world of mystery, a world of fantastic adventure -- all a backdrop for your own adventures. Inside is everything you need to launch your own version of the first campaign world, including a full-color map of the land of the Flanaess, also showing the continents and seas of the planet Oerth, a short history of the land, and descriptions of 60 countries, ready for adventure. 32 page paperback. Regular price $9.95.

D&D Deluxe Dungeon Masters Screen -- $12.00
A Dungeon Master 2-pack that includes both a new D&D screen and a bonus d20 Modern screen -- in landscape format with new art. Useful to anyone running any type of roleplaying campaign, this Deluxe Dungeon Master Screens 2-pack contains both a Dungeons & Dragons screen and a bonus screen for the d20 Modern Roleplaying Game. The tables on the back of the Dungeon Master's Screen have been revised and updated to comply with the changes made in the new version 3.5 core rulebooks released in 2003. Every table includes a page number reference you can use to look up more detailed information. You’ll also find some tables modified specifically for this screen that will help you get the information you need as quickly as possible during play. Also included is a bonus four-panel screen geared toward the action-packed world of your d20 Modern campaign. Because both screens fully support the d20 System, they can be used separately or together by an experienced Dungeon Master or Gamemaster. Regular price $14.95.

D&D Deluxe Player Character Sheets -- $12.00
Inside the pockets of this protective folder, you’ll find a full set of D&D character record sheets -- and more. Formatted in a new folio-style layout, each record has plenty of room to keep track of everything that makes each of your characters unique, including extra space for adding new class features and abilities for your multiclass characters. Includes 11 four-page character record sheets, one for each of the character classes in the Player’s Handbook, a four-page generic D&D character record sheet, quick-reference spell lists for all spellcasting classes in the Player’s Handbook and spellcasting prestige classes in the Dungeon Master’s Guide and a bonus, four-page d20 Modern character record sheet. Every character record sheet and spell list is designed to be easy to photocopy, so you’ll always have a fresh sheet on hand when you need one. 64 page paperback. Regular price $14.95.

D&D Dungeons & Dragons Dice -- $8.00
Your Fate Is in Your Hands. Pick up your dice, grab your Player’s Handbook, and embark on daring adventures. This accessory for the D&D game will help you decide your fate as you battle fearsome monsters, explore ancient ruins, and discover magnificent treasure. The boxed set contains a complete set of dice for use in the Dungeons & Dragons game one 4-sided die, four 6-sided dice, one 8-sided die, one 10-sided die, one percentile die, one 12-sided die, and one 20-sided die. Also includes a cloth dice bag embroidered with the D&D 30th Anniversary logo. Regular price $9.95. More dice are available under Game Accessories.

D&D Enemies and Allies -- $12.00
Friends and Foes for Every Occasion. This collection of nefarious villains and powerful patrons adds spark to your Dungeons & Dragons game. It's packed with powerful spellcasters, devious mobsters, and deadly monsters galore, including: Statistics for powerful and unusual nonplayer characters you can drop into your own campaign. Ready-to-run minions, guards, and thugs useful in dungeons, cities, or wherever your adventures take you. Full descriptions of the D&D characters from the Player's Handbook -- the characters that the designers use to test new monsters and adventures for the D&D game. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook. 64 page paperback. Regular price $14.95.

D&D Map Heroes II Miniatures Box -- $16.00
Miniatures are a hobby within the hobby of roleplaying games. Crafted in intricate detail from raw metal, miniatures are a convenient way for gamers to keep track of characters and monsters as they play through adventures. A game without heroes is not a Dungeons & Dragons game at all. This boxed set gives you five of the good guys and is the perfect way to start your miniatures collection. Featuring a wide array of races and classes, D&D heroes are sculpted by the finest artists in the industry and will add depth of play to any D&D game. Regular price $19.95.

D&D Map Folio One -- $8.00
Locate your next adventure. Explore mysterious towers, foreboding temples, hidden coves, treacherous dungeons, and other intriguing locations with the aid of the 32 full-color maps tucked inside this protective pocket folder. Whether you use them as inspiration for creating new adventures, for handy reference during your game, or as detailed handouts to capture your players’ imagination, each map offers the promise of adventure, the threat of danger, and the allure of reward. Originally developed for the Map-a-Week feature, these maps are the first in a new series of materials created to help you add flavor and functionality to your D&D game. 64 page paperback. Regular price $9.95.

Dungeons & Dragons Adventures

D&D The Sunless Citadel -- $8.00
Evil grows beneath the earth. Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer -- some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned. The Sunless Citadel is the first in a series of eight stand-alone Adventure Path adventures for the Dungeons & Dragons game. This carefully crafted adventure, designed to challenge first level D&D heroes, follows a path to a mysterious dungeon where evil has taken root, and a terrible tree and its dark shepherd plot in darkness. To use this adventure, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. 32 page paperback. Regular price $9.95.

D&D The Forge of Fury -- $8.00
What waits in the ruined dwarf stronghold? Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were never found. The Forge of Fury is the second in a series of eight stand-alone Adventure Path adventures for the Dungeons & Dragons game. It details Khundrukar's five extensive levels of fierce tribes, dangerous obstacles, diabolical traps, and monstrous creatures. To use this adventure for third level characters, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. 32 page paperback. Regular price $9.95.

D&D The Speaker in Dreams -- $8.00
Sinister forces terrorize a town. The town of Brindinford is in the midst of its annual streat fair. Joy and merriment abound -- until calamity disrupts the celebration. Are rival gangs responsible? Is the government sliding into tyranny? Or is a nightmarish plot about to come to fruition? The Speaker in Dreams is third in a series of stand-alone Adventure Path adventures for the Dungeons & Dragons game. You're in for a wild ride in this river town. Leave the dungeon behind -- the terrors lurking in Brindinford are more challenging by far! To use this adventure for fifth level characters, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. 32 page paperback. Regular price $9.95.

D&D The Standing Stone -- $8.00
Evil lurks in the forest. What terror stalks the villagers of Ossington? Who is the ghostly horseman haunting the road, stopping anyone from leaving? Why are the wild elves slaying villagers from afar with their deadly stone-tipped arrows? What lies buried in the old Great Barrow, and why is it stirring anew? What secret do the ancient standing stones surrounding the village hold, and can the heroes solve the mystery before a foul plot comes to fruition? The Standing Stone is fourth in a series of stand-alone Adventure Path adventures for 7th-level D&D heroes. It presents a mystery for heroes to solve if they wish to save an isolated village from the dangers that threaten to overwhelm it. To use this adventure for seventh level characters, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. 32 page paperback. Regular price $9.95.

D&D Heart of Nightfang Spire -- $8.00
From Temple to Tomb. Nightfang Spire has long brooded in lonely silence, shadowed within the walls of a steep defile. A tall stone column, it resembles nothing so much as an enormous fang of some vanished, mythical beast. Once, a fervent religious order thrived here--before its god was slain. Embracing that death, Nightfang Spire was transofrmed into a massive, hollow mortuary filled with the restless dead. Heart of Nightfang Spire is the fifth stand-alone Adventure Path adventure for the Dungeons & Dragons game. This adventure challenges 10th-level heroes who follow the rumor of a dragon's hoard to the imposing edifice known as Nightfang Spire. When they arrive, the truth about the place is revealed in all its awful clarity. To use this adventure, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. 32 page paperback. Regular price $9.95.

D&D Deep Horizon -- $8.00
The Underdark Holds Many Secrets. A series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside. As tales of a lost race that once warred with the drow begin to surface, only the boldest adventurers dare to descend into the shadow darkness. Deep Horizon is the sixth stand-alone Adventure Path adventure for the Dungeons & Dragons game. Designed to challenge 13th-level D&D characters, it presents a long-forgotten civilization for heroes to discover and save, if they can. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. 32 page paperback. Regular price $9.95.

D&D Lord of the Iron Fortress -- $8.00
Great Danger Wrought in Secrecy. Legendary forgemasters now serve an evil warlord and his dark purpose. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. As the very fate of the world is being shaped, only the strongest heroes can shatter the diabolical plan. Lord of the Iron Fortress is a stand-alone adventure for the Dungeons & Dragons game. Designed to challenge 15th-level D&D heroes, it opens the perilous gateway to planar travel. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. Lord of the Iron Fortress is the seventh adventure in a series of eight Adventure Path adventures designed to take players from the beginner to advanced levels of play (although no other adventures need be played to play this one). Lord of the Iron Fortress contains an additional 16 pages of content for the same price as earlier adventures. 48 page paperback. Regular price $9.95.

D&D Bastion of Broken Souls -- $8.00
The Blood of Ancient Battles Rises. An eternal demonic war draws dangerously close to an end, threatening the balance of all existence. At the crux of this chaotic feud resides a legendary terror fixated upon immortality at any cost. Only the most powerful heroes can hope to defeat a force that lies beyond the influence of the gods. Bastion of Broken Souls is a stand-alone adventure for the Dungeons & Dragons game. Designed to challenge 18th-level D&D heroes, it pits them against some of the most powerful beings in the multiverse. To use this adventure, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. This Adventure Path adventure is the last element in a collection of eight adventures designed to take characters from beginner to advanced levels of play (although no previous adventure need be played to play this one). Bastion of Broken Souls features an additional 16 pages of content for the same price as previous adventures. 48 page paperback. Regular price $9.95.

Dragonlance Accessories

Dragonlance Campaign Setting -- $32.00
Sagas from the lands of Krynn are filled with valiant heroes destined to discover ancient secrets and vanquish terrible evils. Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance. From Solamnic Knights and Dragon Riders to kender, tinker gnomes, and draconians, the rich tapestry of the Dragonlance world comes alive in this campaign setting for the Dungeons & Dragons roleplaying game. With historical content covering eras from the War of the Lance to the War of Souls, along with expanded rules for aerial combat, the Dragonlance Campaign Setting provides the charcter races, prestige classes, feats, spells, monsters, and maps you need to fully explore the world of Dragonlance. By Margaret Weis, Don Perrin, Jamie Chambers, and Christopher Coyle. 320 page hardcover. Regular price $39.95.

D&D Leaves from the Inn of the Last Home -- $15.20
Welcome, guest, to our inn. Shake the dust from your boots and throw off the cares of teh weary road you travel. Have no fear of boglin or draconiona, dragon or ogre (except in legend and song that you will hear around our fire)! This night, guest, you are safe and warm within the branches of the sheltering vallenwood. -- Your proprietors, Caramon and Tika Majere -- For your enjoyment, we offer: How the Companions Met, Lord Gunthar's War Journal, Bertrem's Essays on the Races of Krynn, Notes from Raistlin's Book of Herb Lore, Rune Readings and Numerological Charts, Songs, Recipes, Musical Scores, Legens, Proverbs, Artifacts of Krynn, and a few other items we may have overlooked (as the Kender said when he emptied his pockets). 255 page paperback. Regular price $18.95.

D&D More Leaves from the Inn of the Last Home -- $16.00
Welcome, guest, to our inn. To celebrate the coming of a new age to Krynn, we have devised a menu of succulent dishes we hope you wil lenjoy. Take a seat in your favorite booth. Order a mug of your favorite beverage. Meet new friends and share past times with old ones. Here are songs for the singing and good food for the eating. -- Your proprietors, Caramon and Tika Majere -- Inside this volume you will find articles on many subjects, including Que-Shue divination practices, Lord Gunthar's Last Will and Testament, fashions of Krynn, and as always, music, recipes, Kender sayings, and much more. 256 page paperback. Regular price $19.95.

Forgotten Realms Accessories

D&D Forgotten Realms Campaign Setting -- $32.00
Dark perils and great deeds await. Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerûn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign Setting presents the most comprehensive fantasy world ever described! This book contains all the details you need to play Dungeons & Dragons adventures in the Forgotten Realms setting: A new full-color poster map of Faerûn. Dozens of new races, feats, and prestige classes for your characters. The Faerûnian pantheon, including over 100 deities and powers. Highly detailed regions, new monsters, mysterious sites, and two short adventures to begin your campaign. The Forgotten Realms Campaign Setting is fully updated and redesigned for the new edition of the D&D game. To make full use of this book, you also need the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. 320 page hardcover. Regular price $39.95.

D&D Forgotten Realms Dungeon Master's Screen -- $10.40
Become the Mightiest Force in Faerûn. From behind this four-panel screen, you control all that takes place in your Forgotten Realms campaign. Featuring stunning new art, this invaluable game aid contains key tables from the Player's Handbook, Dungeon Master's Guide, and Forgotten Realms Campaign Setting -- and helps you guard your notes, die rolls, and other surprises from your players' eyes. Also included is a useful 32-page booklet filled with random encounter tables for dungeon levels 1 to 20, and wilderness encounters for over 30 climate and terrain combinations. To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. 4 panel screen and 32 page booklet. Regular price $12.95.

D&D City of the Spider Queen -- $24.00
The Fate of Faerun Lies in Shadowy Darkness! Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intreped heroes must discover its source and destroy it, if they can. Designed to take 10th level characters as far as 18th level, City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges them into an epic adventure with dire consequences. Includes 13 new monsters, 13 new magic items, and a 16-page full-color map booklet. To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. Paperback. Regular price $29.95.

D&D City of the Spider Queen Miniatures Box -- $16.00
Designed as a companion to the City of the Spider Queen roleplaying adventure, this boxed set features key characters from the City of the Spider Queen adventure, which ties into the R.A. Salvatore's War of the Spider Queen novel series. Both the drow as a race and the location referenced in the title are extremely popular, and this set will allow fans to immerse themselves in the world of the drow. The box contains five unassembled and unpainted models. Regular price $19.95.

D&D Faiths & Pantheons -- $26.40
Religion in the Realms. Whether cleric or commoner, wizard or warrior, nearly everyone in Faerûn pays homage to at least one patron deity. Some of those divine powers inspire respect, while others elicit fear. Good or evil, all of them coexist within these pages. Complete information for key gods, along with the powers and abilities granted to their most dedicated followers, and descriptions of supporting deities combine to provide this look at all the gods of the Forgotten Realms campaign setting. Includes over 115 gods, 20 specialty priest prestige classes, and maps of four temples. This collection details the thirty most important gods in the Forgotten Realms setting and expands upon the profiles of the rest of the deities. To use this accessory, a Dungeon Master also needs the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. 224 page hardcover. Regular price $32.95.

D&D Lords of Darkness -- $26.40
Evil Powers Threaten Faerun. Sinister cabals plot in shadows, while merciless armies gather for war. Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide covers everything a Dungeon Master needs to conspire against the heroes of the Forgotten Realms game setting. Contains 28 villainous groups, maps of evil strongholds, new spells, feats, and magic items To use this accessory, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting. 192 page paperback. Regular price $32.95.

D&D Magic of Faerun -- $24.00
Discover the Power and Master the Art. Magic pervades Faerun. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or the player of a spellcaster in the Forgotten Realms setting needs to know. Includes more than 200 new spells, almost 200 new magic items, and 11 new prestige classes. To use this accessroy, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting. 192 page paperback. Regular price $29.95.

D&D Monsters of Faerûn -- $17.60
Mighty heroes deserve wicked foes. Demons and half-demons, dragons and dragonkin, animated corpses and restless spirits, wielders of magic and eaters of spells: These are the creatures of Faerûn, the monsters of the Forgotten Realms campaign setting. Monster Compendium: Monsters of Faerûn contains scores of new monsters for use in Dungeons & Dragons adventures. From the aarakocra to the Tyrantfog zombie, these monsters present a whole new range of challenges. Although usable in any campaign, these monsters are especially suited for the Forgotten Realms setting -- a world of great magic, terrible villains, and high adventure. 96 page paperback. Regular price $21.95.

D&D Player's Guide to Faerûn -- $26.40
The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides a v.3.5 update to the Forgotten Realms setting, reintroduces some old favorites from 1st and 2nd Edition, and offers all-new character-building material. Includes over 60 feats, over 30 prestige classes, and over 90 spells. To use this supplement, you also need the Forgotten Realms Campaign Setting, the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual. 192 page hardcover. Regular price $34.95.

D&D Races of Faerûn -- $24.00
Discover the Diverse Denizens of the Realms. Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager. With complete information about the noteworthy races, subraces, and ethnicities scattered throughout Toril, Races of Faerûn offers a detailed look at the many and varied peoples who inhabit the Forgotten Realms game setting. Describes 80 new feats, 26 new magic items, 8 new monsters, 9 new prestige classes, and 13 new spells. To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. 192 page hardcover. Regular price $29.95.

D&D Silver Marches -- $22.40
A Vast Frontier Fraught with Endless Peril. Haunted by malicious dragons, hordes of orcs, and other ferocious creatures, the relentless cold and unforgiving terrain of the Silver Marches promise undiscovered riches and unspeakable danger to those bold enough to venture there. Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed survey of one of the most exciting regions in the Forgotten Realms game setting. Contains 6 new prestige classes, indigenous monsters, and a poster map of the region. To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. 168 page paperback. Regular price $27.95.

D&D Unapproachable East -- $24.00
Explore a Mysterious Land of Might and Magic. Tales from beyond the Easting Reach are told with awed voices and hushed tones. Known to most of Faerun as the homeland of the Simbul, the hathrans, and the Red Wizards, the Unapproachable East is filled with dark secrets, insidious plots, and untold adventure. Discover the people, politics, cities, and societies of the region, along with the monsters, nefarious organizations, and other perils that await unwary travelers in this treacherous corner of the Forgotten Realms game setting. Includes 12 new prestige classes, 21 new spells, and 19 new monsters. To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. 160 page hardcover. Regular price $29.95.

D&D Underdark -- $26.40
Underdark provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms world, the world beneath the ground. Underdark includes details on the most popular Underdark race, the drow, plus 16 other below-ground character races. In addition to 25 new regional feats as well as new prestige classes, spells, monsters, and magic items, there is also background content on 60 cities and sites of interest, including extensive story content gathered from a multitude of Forgotten Realms products and articles. To help both players and dungeon masters use the book without players stumbling onto things they shouldn't, additional material for running a campaign is isolated in a single section of the book and includes adventure hooks. To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual. 192 page hardcover. Regular price $32.95.

Greyhawk Accessories

Living Greyhawk Gazetteer -- $21.60
Make the world your own! At gaming tables everywhere, the future of the Greyhawk setting turns on the rolls of dice and the actions of thousands of Dungeons & Dragons players. This comprehensive sourcebook contains everything you need to get started in the RPGA Network's exciting Living Greyhawk shared world campaign. Inside you'll find descriptions of dozens of nations and scores of deities, as well as hundreds of adventure hooks to get heores immersed in the dangers of the world. In the Living Greyhawk campaign, you determine the fate of the Flanaess. It's your world! 192 page paperback. Regular price $26.95.

Dungeons & Dragons Miniatures

D&D Miniatures Entry Pack -- $16.00
Choose a battlefield and prepare to fight for it! Whether you lead the ragtag outfit rallied inside an Entry Pack, assemble a handpicked force, or amass a grand army, these adventurous characters, taken straight from the Dungeons & Dragons rulebooks, are ready for battle -- right out of the box. Each Dungeons & Dragons Miniatures Entry Pack contains 16 fully assembled, hand-painted collectible miniatures complete with double-sided statistic cards for use with the D&D roleplaying game, as well as a 40-page rulebook for fast head-to-head miniatures combat, a 20-sided die, a checklist for the miniatures set, and a terrain mapsheet. Boxed set. Regular price $19.95.

D&D Dragoneye Expansion Pack -- $8.00
Roll for initiative! Ready yourself for a random encounter dominated by dragons and dragonkind, along with a horde of other heroes, villains, and monsters. Taken straight from D&D rulebooks, such as the Draconomicon, Complete Warrior, Miniatures Handbook, and the Dragonlance Campaign Setting, these characters are ready for battle -- right out of the box. Each randomized Dragoneye expansion pack contains 8 randomly selected, prepainted, fully assembled, collectible miniatures with double-sided statistic cards for use with D&D roleplaying game or for fast-paced head-to-head combat. Regular price $9.95.

D&D Archfiends Expansion Pack -- $8.00
Roll for initiative! Brace yourself for a random encounter dominated by demons, devils, and other outsiders, along with a horde of heroes, villains, and monsters. Taken straight from D&D rulebooks, such as the Monster Manual, Forgotten Realms Campaign Setting, Miniatures Handbook, Psionics Handbook, and Savage Species, these characters are ready for battle -- right out of the box. Each Archfiends expansion pack contains 8 randomly selected, prepainted, fully assembled, collectible miniatures with double-sided statistic cards for use with the D&D roleplaying game or for fast-paced head-to-head combat. Each box contains eight randomly selected miniatures. Regular price $9.95.

D&D Miniatures Handbook -- $24.00
Cries of battle fill the air! The Miniatures Handbook gives you expanded rules for regular Dungeons & Dragons game play as well as guidelines for skirmishes and mass combats. Included are new base classes, new prestige classes, 30 new feats, more than 65 new spells, new magic items, and weapon special abilities. Also, there are more than 35 new monsters, including formidable aspects of deities and archfiends. Expand your battlefield with complete rules for skirmishes, squad-based fights, and even mass battles. There are also mechanics for random dungeons and rules for miniatures battle campaigns. To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook. 192 page hardcover. Regular price $29.95.