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Hero System Rules And Sourcebooks

HER Hero System Rulebook -- $32.00
The HERO System is back and better than ever! Widely regarded as the best roleplaying game system ever created, the HERO System returns to print with its new 5th Edition. Written by award-winning game designer Steven S. Long, the 5th Edition updates the classic HERO System rules, providing new options, clarification, and information for Hero gamers everywhere. Unlike any other roleplaying game, the HERO System provides you with unfettered flexibility, letting you excercise your own creativity without hindrance. Build any character, power, gadget, skill, weapon, ability, or vehicle you can think of! It's the ultimate gamer's toolkit, allowing you to do what you do best: create great characters and games. Whatever you want to do, in any genre, time period, or setting, the HERO System lets you do it. The 5th Edition includes: The complete HERO System rules, rewritten and revised to adress commonly-asked questions and improve clarity. Hundreds of new options for Hero gamers, allowing them to better create and define characters, abilities, vehicles, and more. Over 300 example powers, gadgets, abilities, weapons, and spells for all genres. A detailed, comprehensive index. The Ultimate Gamer's Toolkit! 384 page hardcover. Regular price $39.95.

HER Hero System Bestiary -- $20.00
Lions, and tigers, and bears . . . and dragons . . . and unicorns . . . and harpies . . . No matter what genre, time period, or setting your campaign takes place in, the HERO System Bestiary has creatures and monsters for you to use! Designed for use with any HERO System game, the Bestiary describes dozens of real-world animals, fantastic beasts, monsters, and strange creatures from movies and science fiction. Each one comes with notes about how to adapt it for different types of games and player characters. The HERO System Bestiary includes extensive rules for creating and using animals in HERO System games, over 80 fantastic beasts and monsters, over 80 real-life animals, over 20 movie and science fiction monsters, options for many creatures, plus a system of generic "templates" you can apply to any creature, giving you the ability to create hundreds more creatures with just a few seconds' work, and more! 240 page paperback. Regular price $24.99.

HER Hero System Vehicle Sourcebook -- $24.00
Across land, and sea, and sky . . . The HERO System Vehicle Sourcebook is a comprehensive resource on vehicles for all HERO System games. No matter what genre, setting, or time period your campaign takes place in, the HSVS has just the vehicles you need! In addition to full HERO System writeups for the vehicles, the Vehicle Sourcebook contains fascinating historical, technical, and performance information for the cars, planes, and watercraft it describes. The HERO System Vehicle Sourcebook includes over 50 ground vehicles, ranging from Pulp-era automobiles, to modern sportscars, to tanks and other military vehicles, over 50 aircraft, from the biplanes of World War II to supersonic jetfighters and autogyros to advanced attack helicopters, plus civilian vehicles from the entire twentieth century . . . and beyond, over 30 water vehicles, from the proud vessels of the Age Of Sail to the destroyers and submarines of today's navies, over a dozen Fantasy and superheroic vehicles, such as sky galleons, flying saucers, super-boats, and mole-machines, and options for changing or adding to the vehicles, so that with just a few minutes' work you can convert a single vehicle character sheet into dozens of vehicles! However your characters need to get from Point A to Point B, The HERO System Vehicle Sourcebook has the vehicle for the trip! 256 page paperback. Regular price $29.99.

HER Hero System Sidekick -- $8.00
The Hero System essentials in one small package . . . The critically-acclaimed HERO System rules are now available in a new form: Sidekick! Sidekick contains all of the core HERO System rules, including character creation, combat and adventuring, and equipment — but without all of the additions, options, and details found in the standard rulebook. Sidekick boils the HERO System down to its essential elements so you can easily teach yourself the game, bring new players into your campaign quickly, or refresh your memory on a crucial rule. And when you're ready to move up to the complete HERO System, learning it will be a snap because Sidekick's already taught you the basics! But Sidekick doesn't sacrifice the flexibility, customizability, and freedom that are the hallmarks of the HERO System. With it you can create any sort of character, ability, weapon, spell, gadget, or vehicle you can think of. It lets you do just what you want to do: create great characters and games. Sidekick includes a quick introduction to the HERO System rules, with guidelines and suggestions for character creation, character creation rules, including Characteristics, Skill, Perks, Talents, Powers, Advantages, Limitations, Disadvantages, and more, combat, adventuring, and task resolution rules that are easily learned but offer a wide range of tactics and abilities, five sample characters, plus hundreds of example abilities, spells, weapons, and vehicles, and a comprehensive glossary and index so you can easily find just the rule you're looking for. 128 page paperback. Regular price $9.99.

Champions

HER Champions -- $24.00
Any superhero . . . any power . . . any adventure! Champions is back! This latest edition explores the superhero genre more thoroughly than ever before, delving into all the subjects you need to know about to create incredible characters and campaigns. It includes a complete review of the superhero genre, from the earliest Golden Age comics to today's cutting-edge graphic novels, with guidelines and suggestions for simulating the eras and features of the genre using the HERO System rules, creating superhero characters using the HERO System, including a thorough look at origins, sources of powers, game elements, and prominent character archetypes, plus a Quick Superhuman Generator, information on and examples of super-technology, creating, running, and improving Champions campaigns, examples of character sheets for the Champions and some of their major enemies, and more! Like all other HERO System genre books, Champions is a toolkit, presenting you with the information, options, and ideas you need tto create your own characters and campaigns just the way you want them, Whatever type of superhero game you like to play, and however you like to play it, Champions helps you make it even better! Champions is usable as a stand-alone product, but does not include the HERO System rules, only discussions of how to apply those rules. For the rules themselves, you'll need the HERO System 5th Edition core rulebook. 216 page paperback. Regular price $29.99.

HER Champions Universe -- $19.20
Superheroic Adventure! Champions Battlegrounds is a collection of five adventures for Champions, each focusing on a particular location that you can use repeatedly in your campaign. You can run the scenarios individually, or as part of a single story arc. Do your heroes have what it takes to survive: A Walk In The Park, in which several villains lure them to a peaceful park for a confrontation with a sinister purpose Let's Go To The Maul, when a day of peaceful shopping turns into an encounter with the lunatic supervillain Foxbat Fatal Attractions, in which the murderous Black Harlequin turns a superhero-themed amusement park into a deathtrap-filled killing ground Under Construction, a half-finished skyscraper that becomes the focus of conflict between the powerful mutant supervillain Holocaust and the mutant-hating Institute for Human Advancement, and Down In The Hole, in which a fiendish new supervillain reveals his involvement in all the above adventures and puts the heroes to their hardest challenge yet! No matter how powerful your heroes, Champions Battlegrounds has challenges galore for them! 128 page paperback. Regular price $23.99.

HER Conquerors, Killers and Crooks -- $20.00
With enemies like these . . . a hero had better watch out! Conquerors, Killers, And Crooks is a book full of supervillains for Champions, containing nearly 100 villains of every type and motivation. Whether you're looking for world-threatening master villains, teams of super criminals, or solo villains for one-on-one battles with the heroes, Conquerors, Killers, And Crooks has just what you need! Conquerors, Killers, And Crooks includes six master villains, including their agents, vehicles and other resources, five supervillain teams, ready to battle any group of heroes, four dozen solo villains, suitable for combining into your own teams, characters built on a misture of point totals, from beginner to world-conqueror, with notes about how to make each one weaker or more powerful, plot seeds for each villain, and a summary chart that makes it easy to find just the villain you want. 256 page paperback. Regular price $24.99.

HER Millennium City -- $17.80
Welcome to the City of the Future! Millennium City is a high-tech, glittering metropolis built on the ruins of old Detroit and the perfect city for superheroes and their arch-enemies! Full of adventure, intrigue, and supervillainous plots, it's one of the most vibrant and exciting cities in the Champions Universe. A review of Millennium City's history, geography, politics, and daily life. Information about law enforcemnt, the underworld, and superhumans in Millennium City. Details about locations of particular interest, such as Millennium City University, the Barlowe Hotel, and the Renaissance Center. Character sheets for over a dozen new villains and NPC heroes, including Dr. Silverback, Jade Phoenix, Hazard, and more members of PSI. Hundreds of scenario hooks for GMs and character ideas for players. A seperate GM's Vault section for "GM only" information, so players can use the book without learning any of the secrets the GM plans to create adventures around. 136 page paperback. Regular price $21.99.

HER UNTIL Superpowers Database -- $20.00
You have the power! Sometimes a player or GM needs to create a Champions character as quickly and easily as possible. The UNTIL Superpowers Database lets him do just that by providing thousands of sample superpowers. Covering the entire spectrum of potential powers and power types, the Superpowers Database makes playing or running Champions games even easier and more fun! The Superpowers Database includes: Complete descriptions of superpowers in over forty categories, including Cyberkinesis, Gravity, Matter Manipulation, Shape Alteration, Time and Weather Control. A "power template" for each power, making it easy to determine the basics of a power at a glance, but also including a complete Hero System write-up of the power for copying to a character sheet. Multiple versions of most powers, to make it easier for each gamer to tailor a power to suit the character or ability he has in mind. Writeups and rules explanations both for common superpowers (fire blasts, teleportatiom, force fields) and for unusual powers such as bodyjacking, inertia alteration, reflex copying, and power transference. Whatever type of character you have in mind, The UNTIL Superpowers Database has plenty of ideas and options to make him even better! 272 page paperback. Regular price $24.99.

HER Champions Battlegrounds -- $20.00
Superheroic adventure! Champions Battlegrounds is a collection of five adventures for Champions, each focusing on a particular location that you can use repeatedly in your campaign. You can run the scenarios individually, or as part of a single story arc. Do your heroes have what it takes to survive: A Walk In The Park, in which several villains lure them to a peaceful park for a confrontation with a sinister purpose. Let's Go To The Maul, when a day of peaceful shopping turns into an encounter with the lunatic supervillain Foxbat. Fatal Attractions, in which the murderous Black Harlequin turns a superhero-themed amusement park into a deathtrap-filled killing ground. Under Construction, a half-finished skyscraper that becomes the focus of conflict between the powerful mutant supervillain Holocaust and the mutant-hating Institute for Human Advancement. Down In The Hole, in which a fiendish new supervillain reveals his involvement in all the above adventures and puts the heroes to their hardest challenge yet! No matter how powerful your heroes, Champions Battlegrounds has challenges galore for them! 128 page paperback. Regular price $24.99.

HER VIPER: Coils Of The Serpent -- $21.60
Beware the coils of The Serpent! To many people in the Champions Universe, the greatest threat to world peace and security is not Dr. Destroyer, or alien invasion, or the machinations of Mechanon — it's VIPER, a worldwide organization of highly-trained, heavily-armed criminals garbed in green and yellow. This sourcebook is your complete guide to VIPER and its resources. VIPER: Coils Of The Serpent includes: a complete history of VIPER, a detailed review of the organization and structure of VIPER, including its hierarchy, ranks, and divisions, plus a discussion of VIPER's presence and activities throughout the world, over thirty types of VIPER agents, ranging from basic trainees to highly-skilled operatives such as the Draysha and the Takara-Shinja, a discussion of VIPER's Nests (bases), with complete maps for two Nests and descriptions of many more, VIPER technology, including weapons (with variants and options), vehicles, poisons, computers, doomsday devices, and standard agent gear, a dozen new supervillains, from the Supreme Serpent himself to VIPER-X, including old favorites such as Oculon, Halfjack, and Ripper, plus notes for many more VIPER villains and prominent NPCs, and guidelines for using VIPER in your Champions campaign, as well as other types of games. 192 page paperback. Regular price $26.99.

HER Sharper Than A Serpent's Tooth -- $20.00
A Cobra amidst Vipers . . . From within the heart of the insidious organization VIPER, a new evil has arisen... one that wishes to conquer both VIPER and Earth! Can your heroes survive the challenges to come and save humanity from the clutches of King Cobra and his minions of COIL? In Showdown At Snake Gulch, the heroes receive word that all is not as it seems at a tourist attraction in New Mexico. Investigation uncovers a VIPER Nest where a fiendish plot has been put in place to cripple VIPER and launch a scheme of world conquest. Clues gathered at Snake Gulch lead the heroes into The Ophidian Plague, in which King Cobra unleashes a virus that turns people into serpent-men. As they struggle to contain the plague and keep the violent serpent-men from destroying the city, the PCs have to track down the villain who helped King Cobra defect from VIPER. An encounter at the end of Chapter Two starts the events of In The Coils Of The Cobra. The heroes chase King Cobra's minions through the sewers to the Hothouse, an underground jungle and King Cobra's lair. There they must find and confront the master villain and his followers and recover the cure for the plague before he can escape! Chapter Four contains complete details on King Cobra, his superpowered inner circle, and the agents of COIL -- an all-new master villain and criminal organization! Uses characters from Champions Universe and Conquerors, Killers, And Crooks. The VIPER sourcebook is helpful, but not necessary. 144 page paperback. Regular price $24.99.

HER UNTIL: Defenders of Freedom -- $21.60
The World's Blueline . . . Mighty menaces supervillains, alien invaders, the insidious organization VIPER, and more threaten the world every day. Superheroes can't stop them all, so who's going to protect the citizens of Earth? The United Nations Tribunal on International Law UNTIL. UNTIL: Defenders of Freedom details the Tribunal, its personnel, and its effort ro protect Humanity from supercrime. It includes a complete history of UNTIL, from its founding in the early 1960s through today, a review of background information on subjects like the United Nations and international law in the Champions Universe, descriptions of UNTIL's structure, from the most important leaders to the field agents, twenty different types of UNTIL agents, with a Package Deal for each, UNTIL technology blasters, computers, vehicles, uniforms, major facilities, and more, details about how UNTIL relates to and works with superhero teams... plus character sheets for UNTIL's own superteam, UNITY, and gamemastering and campaigning guidelines, including a "GM's Vault" with secret information for the GM's eyes only. 160 page paperback. Regular price $26.99.

HER Gadgets and Gear -- $21.60
An arsenal of gadgets! Superheroes (and villains!) are famous for the super-science gadgets they use everything from blaster pistols, to flying platforms, to armored capes, to super-handcuffs... and more. Gadgets And Gear brings you thousands of such amazing devices for Champions! It includes: Weapons: Hundreds of super-weapons, ranging from blasters and lasers to trick arrows, arsenals of "theme" weaponry, restraint and capture devices, and more. Defenses: With so many super-tech weapons in the hands of villains, heroes need a way to protect themselves! Gadgets And Gear includes powered armor suits and devices, force field gadgets, and other equipment to keep your character safe and sound. Movement Gadgets: To get to the scene of the crime, heroes need glider capes, rocket flyers, teleportation webs, flight rings, and other ways to travel. Sensory And Communications Gear: When a hero needs to keep in touch with his teammates, or find his foes, Gadgets And Gear has wrist-radios, x-ray vision goggles, infrared lenses for his mask, and more. No matter how high-tech your villains, or how clever your gadgeteer characters, Gadgets And Gear has just what they need! 152 page paperback. Regular price $26.99.

Galactic Champions -- $21.80
Awesome Cosmic Power! Take your Champions game to the stars and beyond! with Galactic Champions, a sourcebook covering the high-powered, hard-hitting heroes who protect entire galaxies and realities. Galactic Champions heroes are cosimically powerful, with abilities that dwarf those of standard superheoes... but the villains they fight are just as tough! It includes a review of the "cosmically powerful heroes" subgenre of comic books, with guidelines for character creation, adjusting Powers and other abilities to fit, and more, a look at "C3K" the Champions Universe in the year 3001, including discussion of the history leading up to the start of the campaign and major galactic powers and conflicts, the Champions superhero team in the year 3001, and over two dozen new villains, ranging from all-new evils to Galactic Champions versions of old favorites such as Mechanon, Firewing and the Slug. Whether your Champions game takes place in the the depths of outer space or right here on Earth, if you're ready for high powered action then Galactic Champions had just what you need! 152 page paperback. Regular price $26.99.

HER Reality Storm: When Worlds Collide -- $16.00
Reality Storm presents this pulse-pounding superhero adventure for two game systems -Champions and Silver Age Sentinels -with enough action and adventure to satisfy any campaign! Regular price $19.99.

Star Hero

HER Star Hero -- $24.00
Adventure among the stars! The latest in the Hero Games line of genre books, Star Hero discusses and describes the science fiction genre for gaming, and shows how to create characters, campaigns, starships, and other elements of the science fiction using the HERO System rules. It includes: A complete review of the science fiction genre, from the grittiest Low SF and Military SF stories to the most extravagant Space Opera adventures, with guidelines and suggestions for simulating each part of the genre using the HERO System rules. Discussions about alien life and civilizations, planets, and stars incorporating both the lates real-world discoveries and the artisitc license science fiction stories require, with random generation table to help GMs create entire star sectors and worlds quickly and easily. A detailed chapter on technology, with dozens of example weapons and devices, and including rules for establishing and altering "technology levels" for civilizations and campaigns. Expanded HERO System rules for creating and using starships, mecha, hovercraft, and space stations. A review of esoteric subjects like psionics and time travel. A comprehensive chapter on gamemastering science fiction games. Whatever type of science fiction game you like to play, and however you like to play it, Star Hero helps you make it even better! Star Hero is usable as a stand-alone product, but does not include the HERO System rules, only discussions of how to apply those rules. For the rules themselves, you'll need the HERO System 5th Edition core rulebook. 216 page paperback. Regular price $29.99.

HER Terran Empire -- $20.00
Adventures in Imperial Space . . . Terran Empire chronicles the history and adventures of Humanity from 2400 to 2700. After narowly defeating the terrifying Xenovores, Humans reunite under the banner of the Empire and soon rule nearly on fifth of the Galaxy. But power corrupts, and eventually the Empire declines into oppression and tyranny, forcing rebel heroes to band together to overthrow it. Terran Empire includes: A complete history of the 2400-2700 period, chronicling the Empire's rise, period of prosperity and power, and eventual fall into corruption and cruelty. Character creation guidelines, including dozens of Species and Professional Package Deals. A review of galactic politics and society. Extensive starship and equipment chapters. A wealth of campaign options everything from free trading, to military adventures, to exploration, to leading the rebellion that eventually overthrows the Empire. Hundreds of scenario hooks for GMs and character ideas for players. A separate GM's Vault section for "GM only" information, so players can use the book without learning any of the secrets the GM plans to create adventures around. 208 page paperback. Regular price $24.99.

HER Spacer's Toolkit -- $17.80
A tool for every job . . . Most science fiction stories require a lot of high technology everything from blaster pistols, to sensory enhancement equipment, to glittering starshipsand Star Hero campaigns are no different. To supplement the tech in Star Hero and Terran Empire, The Spacer's Toolkit includes the following devices: Personal technology, ranging from weapons, to battle armor, to survival, communications and psionic gear. Robots, computers and nanotechnology. Personal augmentation systems (cybersystems and bioware). Nearly two dozen civilian and military ground vehicles, from family cars to hovertanks. Three dozen starships for the Terran Empire and various alien civilizations, including both military ships, traders, and exploration vessels. Whatever type of Star Hero campaign you're running, The Spacer's Toolkit is full of gadgets and gear to make it better! 128 page paperback. Regular price $21.99.

HER Alien Wars -- $21.60
War among the stars! In the early twenty-fourth century, Humanity encounters a new and frightening species: the Xenovores. Aggressive, vicious, and possessing more advanced technology than Humans, the Xenovores don't just want to conquer Earth and her colony worlds they want to enslave Humanity, a species they regard as a food animal... Alien Wars is a military science fiction setting for Star Hero depicting the Xenovore Wars of 2303-2396. It includes a complete history of the Wars, including the years leading up to them that set the stage for the conflict, character creation information, including descriptions of alien species living in Human space and dozens of occupants (military and civilian) open to characters, a thorough review of the United Earth Army, Navy, and other military branches, descriptions of Human weapons, starships, and other technology, a full report on the Xenovores, organized into player's and GM's chapters so the PCs don't learn anything they shouldn't know, and campaign and gamemastering advice. If you're ready for exciting military action on alien planets and the icy depths of outerspace, Alien Wars is just the setting for you! 192 page paperback. Regular price $26.99.

Fantasy Hero

HER Fantasy Hero -- $25.60
Wondrous worlds of fantasy! Fantasy Hero discusses and describes the Fantasy genre for gaming, and shows how to create characters, campaigns, spells and magic systems, kingdoms, and other elements of Fantasy with the HERO System rules. It includes a complete review of the Fantasy genre, from the most mundane Low Fantasy and Urban Fantasy tales to wondrous and bizarre High Fantasy and Epic Fantasy sagas, with guidelines and suggestions for simulating each part of the genre using the HERO System rules, an extensive section on creating Fantasy characters in the HERO System, including over five dozen Package Deals for major character races, backgrounds, and professions, Fantasy-specific combat and adventuring rules, including expanded rules for weapons, sieges, and mass combat, a detailed chapter on magic, describing how to create magic systems, spells, and enchanted items, with dozens of examples to get you started, discussions about Fantasy civilizations and cultures, with guidelines for economies and currencies, travel times and methods, religion, and much more, and a comprehensive chapter on gamemastering Fantasy games. Whatever type of Fantasy game you like to play, and however you like to play it, Fantasy Hero helps you make it even better! Fantasy Hero is usable as a stand-alone product, but does not include the HERO System rules, only discussions of how to apply those rules. For the rules themselves, you'll need the HERO System 5th Edition core rulebook. 416 page paperback. Regular price $31.99.

HER Fantasy Hero Grimoire -- $21.60
The powers of magic at your fintertips! Sometimes a Fantasy Hero player or GM needs to create a spell, or an entire magic system, as quickly and easily as possible. The Fantasy Hero Grimoire has just what you need: over four thousand spells suitable for any Fantasy character or campaign. Unleash the full power and potential of Fantasy Hero magic in your game! The Fantasy Hero Grimoire includes hundreds of spells organized into twelve major categories: Alchemy; Conjuration; Divination; Druidry; Elemental Magic; Enchantment; Necromancy; Sorcery; Thaumaturgy; Witchcraft; Wizardry; and Divine Magic, a dozen or more options and variations for most spells, making it easy to change or customize any spell so it's just right for any Fantasy Hero character, campaign, or setting, a "spell template" for each spell, allowing you to determine the basic effect, casting time, duration, Skill Roll penalty, Endurance cost, and other information about a spell at a glance, and descriptions and rules explanations both for common spells and for more unusual magical effects. Wizard, priest, sorcerer, necromancer, witch -any spellcaster can find just what he needs in The Fantasy Hero Grimoire! 272 page paperback. Regular price $26.99.

HER Monsters, Minions, And Marauders -- $21.60
Fearsome fantasy foes! What's a Fantasy Hero game without dragons, giants, and other monsters to fight? Monsters, Minions, And Marauders provides you with complete game information for nearly a hundred monsters suitable for any Fantasygame. It includes dozens of humanoid foes, ranging from goblins and orcs to ogres, trolls, and giants, psionic and extradimensional monsters, such as the devious phantasmite, terrifying Qliphtoic hound, or malicious dreamstalker, spirit creatures like dryads, leshi, and nature spirits, templates for customizing humanoid monsters, so you can quickly and easily make an average orc into a chieftain, shaman, or war-leader, and character sheeets for "generic" human adversaries, such as city guards, pirates, thieves, soldiers, and barbarian warriors. No matter what your campaign or you Fantasy world are like, Monsters, Minions, And Marauders has just the right monsters for you! 128 page paperback. Regular price $26.99.

HER The Turakian Age -- $21.60
Wondrous adventure awaits . . . Welcome to Ambrethel, a High Fantasy world in need of great heroes. It is a time of peril, when the shadow of Kal-Turak the Ravager looms over the world from the North, threatening to engulf all the peoples of Ambrethel in evil and horror. The Turakian Age depicts this world in all the detail and imagination desired by Fantasy Hero players and GMs, but with plenty of room for gamers to add their own distinctive touches. It includes an eight thousand year-long history of Ambrethel, numerous races suitable for PCs, ranging from Men (in many types), to the reptilian Drakin and Seshurma, to Orcs and Trolls, to Fantasy classics such as Dwarves and Elves, descriptions of over five dozen kingdoms and lands across the worls, ranging from the mighty Hargeshite Empire of Vashkhor, to the mysterious realm of Thun, to the windswept Gothundan Steppes, an evocative religious system featuring not just lists of gods, but theology, doctrinal and cultural conflict, and other dramatically important elements, nearly 100 new spells (including two new arcana of magic) and three dozen new enchanted items, and a GM-only section including campaigning advice and tips, a GM's Vault with secret information about the world, hundreds of plot hooks, and NPCs and monsters. No matter what type of Fantasy adventure you're looking for, you can find it in The Turakian Age! 320 page paperback. Regular price $26.99.

Fantasy Hero Battlegrounds -- $20.00
Need maps, exciting locations, and scenarios for your Fantasy Hero campaign? Fantasy Hero Battlegrounds has just what you’re looking for. In addition to several scenarios (all linked together into a story arc, but each suited to be used on its own), it has maps and descriptive text for numerous locations suited to any fantasy world -castles, temples, wizards’ towers, village inns, alchemist’s shops, and more. 160 page paperback. Regular price $24.99.

Ninja Hero

HER Ninja Hero -- $21.60
The latest in the Hero Games line of genre books, Ninja Hero discusses and describes the martial arts genre for gaming, and shows how to create chracters, campaigns, wondrous weapons, and other elements of martial arts films using the HERO System rules. It includes: A complete review of the martial arts genre and its five subgenres Realistic, Cinematic, Wuxia, Video Games, and Anime with guidelines and suggestions for simulating each part of the genres using the HERO System. An extensive section on creating martial arts characters using the HERO System, including Package Deals for major character archetypes such as the Samurai or Chinese Knight-Errant. Suggested rules additions and variations for simulating marial combat in the various subgenres. A comprehensive chapter on gamemastering martial arts games. A detailed sourcebook including maps, five sample campaigns, nearly two dozens characters for the various subgenres, sample magic weapons, and plot seeds. Whatever the type of martial arts action you prefer, Ninja Hero helps you simulate it in your games! Ninja Hero is usable as a stand-alone product, but does not include the HERO System rules, only discussions of how to apply those rules. For the rules themselves, you'll need the HERO System 5th Edition core rulebook. 160 page paperback. Regular price $26.99.

The Ultimate Series

HER Ultimate Martial Artist -- $20.00
Master the fighting arts! The Ultimate Martial Artist is a comprehensive guide to martial arts from around the world and beyond. Written and designed for use in any campaign, genre, time period, or setting, The Ultimate Martial Artist provides you with everything you need to create and play a master of the fighting arts. You can learn about and use real-world martial arts for your character, or even create your own styles and maneuvers! The Ultimate Martial Artist includes: Over 150 real-world martial arts styles and variants, and dozens of finctional styles. Over 130 different martial arts weapons. New martial arts combat maneuvers. Rules for creating your own martial arts maneuvers and styles. Dozens of martial arts special abilities. Expansions of the HERO System's hand-to-hand combat rules. Notes for use with Champions, Fantasy Hero and all other HERO System games. And more! 192 page paperback. Regular price $24.99.

HER The Ultimate Vehicle -- $20.00
Riding The Red Line . . . The Ultimate Vehicle is a comprehensive guide to vehicles in the HERO System. It provides advanced and expanded rules for gamers who want to build anything from a chariot, to a sleek sportscar, to an airplane, to a star cruiser, to a mech! Whether you need to know how sailing ships work, how to make five small mecha that combine into one gigantic super-mech, or how to run exciting car chase scenes, The Ultimate Vehicle has just what you need. It includes general rules for vehicle design in the HERO System, individual chapters devoted to specific types of vehicles (ground vehicles, watercraft, aircraft, spacecraft, and mecha), with rules for simulating the way they move and function, extensive rules for vehicular combat and using vehicles in adventures, an equipment chapter jam-packed with pre-built vehicle systems for easy "drag-and drop" vehicle creation, guidelines for creating vehicle-oriented characters, and over fifty example vehicles, ranging from stagecoaches to starships. 236 page paperback. Regular price $24.99.

HER The Ultimate Brick -- $20.00
Are you strong enough? Bricks -characters emphasizing strength and toughness -are popular in every genre, from the suoer-strong heroes and villains of the comics, to the thugs and legbreakers of Dark Champions, to the two-fisted heroes of the pulps. The Ultimate Brick is your guide to the "strong guy" character for any genre or setting. It includes: Expanded and advanced HERO System rules for the Strength Characteristic and related game elements. Over 100 "brick trick" special abilities for high-strength characters. Advanced rules for lifting, breaking, and throwing things. Tips, suggestions, and guidelines for creating brick characters. 10 example brick characters covering multiple genres and settings. No matter what sort of brick character you have in mind, The Ultimate Brick provides all the information and rules you need to make him as fun as possible! 152 page paperback. Regular price $24.99.

COMING SOON

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JULY 2004

The Mystic World
Lurking in the shadows of the Champions Universe is a mysterious world of magic, sorcery, and terrifying threats from beyond this plane of existence. The Mystic World takes you into this exotic realm, describing the nature of arcane powers in the Champions Universe and providing full write-ups for dozens of mystic places and villains.

Fantasy Hero Grimoire II: The Book of Lost Magic
This sequel to the popular Fantasy Hero Grimoire provides players and GMs with hundreds more useful and exciting spells and types of magic, including Shamanism, Rune Magic, Chaos Magic, Song Magic, Black Magic, and more!

AUGUST 2004

Dark Champions
Hero’s fifth genre book, Dark Champions looks at the modern-day action-adventure genre -everything from vigilante crimefighting, to espionage, to technothrillers, to special forces, to cops and robbers. Filled with character creation guidelines, example gear and weapons, GMing advice, and information about subjects like forensics, the underworld, the illegal drug trade, and criminal psychology, it’s an ideal resources for any game set in the modern day.

Arcane Adversaries
This collection of occult evil-doers features villain teams and solo villains for your Mystic Champions campaign. It features villain teams, such as The Circle of the Scarlet Moon and The Kings of Edom, and solo villains like Black Fang and Hell Rider for GMs looking to bedevil their players.

SEPTEMBER 2004

DEMON
This organization book for Champions describe the secret arcane cabal DEMON. Hungry for wealth and power, and ever seeking a way to bring its Qliphothic lords to this realm to wreak havoc and terror, DEMON represents one of the gravest threats to the world’s freedom — and even to the world’s existence. Are your heroes up to the challenge of stopping the Inner Circle, its cadre of mystically-created supervillains, and its legions of Morbane sorcerer-priests?

OCTOBER 2004

Vibora Bay
Located on the Gulf Coast of Florida, Vibora Bay is a modern city with a strange past and a dark background. While everyday people live their ordinary lives, voodoo and magic rule the shadowy alleyways and snake-infested swamps. What makes Vibora Bay so important to the Mystic World, and what part does the mysterious mage Robert Caliburn have to play in the city’s fate? Read Vibora Bay and find out!

HERO System 5th Edition Revised Rulebook
A modern classic gets even better with the release of the Revised version of the HERO System 5th Edition core rulebook. "5E Revised" will correct typos and errata from the original printing, but also features lots of new content, including an additional chapter ("The HERO System Genre By Genre," with sample characters and information about simulating major genres and their elements using the HERO rules), important new Power Modifiers and Adders featured in supplements over the past three years, more ease-of-use features, even better art and layout, and all the Rules FAQ answers we can possibly cram in. No HERO System fan will want to miss it!

NOVEMBER 2004

Hudson City: The Urban Abyss
Situated on the southern coast of New Jersey, Hudson City is a gleaming, modern metropolis, and a cesspool of crime, corruption, and evil. Hudson City: The Urban Abyss details this setting for Dark Champions, from its prominent citizens, to the criminals who run empires of vice and blood on the streets, to its scenic (and often dangerous) locations.

The Ultimate Mystic
The next book in Hero’s Ultimate series explores the theme of magic and characters who use it. In addition to a detailed discussion of major types of magic (such as voodoo, alchemy, kabbalism, and Hermetic theurgy), including dozens of sample spells, it covers archetypical mystic characters, multiverse creation, and many related subjects.

DECEMBER 2004

Villainy Amok
This sourcebook for Champions describes dozens of standard comic book plots - alien invasion, superhero weddings, bank robberies, instant super-power drugs, and more - with notes on how to run them, a short sample adventure for each, and the characters and maps you need to run that scenario. It’s the perfect resource for Champions GMs, and players will appreciate the information and rules on how to deal with these situations.

The Valdorian Age
This setting book for Fantasy Hero details the epoch after the Turakian Age -- a time of swords and sorcery, sword-wielding warrior-lords, beautiful princes, mysterious magic, and dark, ancient cults. The book includes information on the realms of the Valdorian world, a complete magic system with over a hundred pre-generated spells and detailed rules for priestly magic, and enough adventure ideas and possibilities to satisfy any GM.