| Sci
Fi And Fantasy And Other Games |
|
Discounted Prices Free Shipping |
|
Rolemaster Fantasy Rulebook -- $24.00 Being a Hero is tough. Especially if you're wasting your precious game time fighting silly rules instead of monsters. But we've got something that can save your life: Rolemaster Fantasy Role Playing. When it comes to designing characters, no system gives you more control over your character design than Rolemaster. Say goodbye to arbitrary limits and "you can't do that!", because with Rolemaster you can! Choose from 9 professions and 5 races. Customize your hero with a unique training package, or design your own. Dozens of skills to choose from. All skills are available to all professions. Stats that can increase as you go up levels. Character creation, combat and spell casting--everything you need to play in one volume. Fast and furious combat with a wide range of critical hits and fumbles. Three realms of magic and hundreds of spells to choose from. Paperback. Regular price $30.00. ROL Character Law -- $16.00 Add the power of expanded character development to your game. Character Law is the ultimate player's guide to Rolemaster Fantasy Role Playing. It doubles the number of professions and triples the races and cultures that are available to Rolemaster players. It also provides more than twenty new training packages, along with new skills and skill categories. You can customize your characters using a comprehensive selection of background options: status, wealth, items, talents, and flaws. The hundreds of talents provided allow characters to select from: Special Training (Natural Horseman, Outdoorsman, etc.), Special Abilities (Lucky, Eye of the Hawk, etc.), Physical Abilities (Infravision, Ambidexterity, etc.), Mental Abilities (Telepathy, Battle Reflexes, etc.), and Mystical Abilities (Destiny Sense, Look of Eagles, etc...). Regular price $16.00. ROL Gamemaster Law -- $20.00 Gamemasters, learn how to use Rolemaster to its fullest potential! Gamemaster Law provides a wealth of guidelines and details that a gamemaster needs to run a Rolemaster game or any other FRP game. This book also provides tips and guidelines on group dynamics, player motivations, and story presentation that will prove invaluable to GMs of all systems. If you've ever asked yourself any of these questions, then this reference book will answer them for you! How many players should I try to handle at a time? Will my game be more successful if I focus on political intrigue or simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand. Regular price $25.00. ROL Creatures And Monsters -- $20.00 Encounter dragons, sprites, gorgons, saber tooth tigers and foes of all stripes, spots and scales. Even a herd of elephants or a leviathan dragon is not too big for ICE's comprehensive bestiary for Rolemaster. This is a compendium of information and statistics for two key elements of fantasy role playing: creatures and encounters. Regular price $25.00. ROL Spell Law: of Channeling -- $11.20 Spell Law: Of Channeling explores the miraculous gifts of the divine. From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers! Inside ...Of Channeling you'll find over 50 spell lists with hundreds of spells. Plus all of the character information needed to expand the core Channeling professions of your Rolemaster Fantasy Role Playing game, including the Animist, the Healer, the Sorcerer, the Paladin, and other spirited adepts! Attack tables and critical strike tables give results for all kinds of channeling attacks. And summary tables make all of the details easy to manage! Now when the evil priest begins chanting, you know that your soul itself is at stake . . . Regular price $14.00. ROL Spell Law: of Essence -- $11.20 Spell Law: of Essence probes the realms of the living force that binds and surrounds all living things-the magic of the universe is all around us. Tap into the natural Essence and shape your destiny! Inside ...Of Essence you will find over 50 spell lists with hundreds of spells. Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, the Sorcerer, the Mystic, the Monk, and other mind-over-matter adepts! Attack tables and critical strike tables give results for all kinds of magical attacks. And summary tables make all of the details easy to manage! Now when the sorcerer raises his hand, you know that the world is about to crumble at your feet... Regular price $14.00. ROL Spell Law: of Mentalism -- $11.20 Spell Law: of Mentalism presents the enchantments deriving from the mental powers of strong-minded individuals. The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours! Inside ...Of Mentalism you will find over 50 spell lists with hundreds of spells. Plus all of the character information needed to expand the core Mentalism professions of your Rolemaster Fantasy Role Playing game, including the Lay Healer, the Mystic, the Seer, the Magent, and other mind-over-matter adepts! Attack tables and critical strike tables give results for all kinds of mental attacks. And summary tables make all of the details easy to manage. Now when a seer gazes into the future, there are no secrets that can remain hidden... Regular price $14.00. ROL School of Hard Knocks -- $20.00 Is your fighter feeling left out? Do you feel that the odds are stacked in favor of spell casters? Redress the balance with this skill companion. The School of Hard Knocks contains new professions, new training packages, and everything you need to get your own back on those uppity spell casters. This volume introduces 4 new non-spell-using professions: the Scout, the Sage, the Barbarian and the Swashbuckler. The School of Hard Knocks includes 10 new training packages focusing on non-spell use and a section on balancing spell users and non-spell users. This skill companion contains the complete Rolemaster skill list including difficulty modifiers. Now you can settle that long-running argument with your GM about how many broadswords your PC can juggle while wearing full plate, and how difficult it is. The School of Hard Knocks takes the guesswork out of maneuvers and skills. Regular price $25.00. ROL Channeling Companion -- $16.00 The Channeling Companion explores magic of the gods in detail. Within this book you will find new professions, variant rules, new options, and (of course) a wealth of spells and three new professions: the Summoner, the Warlock, and the Mythic. More than a dozen new training packages for characters to develop. Many of the packages focus on some very specific aspects of the realm of Channeling Guidelines on divine status showing how much favor a character has with his deity Optional rules for handling divine intervention. Rules for creating specialty priests so that the priests of the god of war would have different abilities than those of the god of the harvest. Dozens of new spell lists for the realm of Channeling. New critical tables for holy weapons! Regular price $20.00. ROL Arms Law -- $12.80 Get Critical! Arms Law is about FRP combat -- the kind that leaves you shaking and bragging to your friends about your character’s exploits. If you prefer safe, ho hum, by the numbers RPG combat then Arms Law's NOT for you. If you're looking for FRP combat that leaves you breathless, your quest ends here. Arms Law is a fantasy combat system designed for use with Rolemaster rules or the RPG rules of your choice. Arms Law slides right into any other game system quickly and easily. What makes Arms Law special? Criticals and Fumbles. From the ‘E’ Puncture Critical Table: Pierced through the heart he reels 10 feet before dying. Two Handed Arms Fumble: Stumble over an imaginary unseen dead turtle. You lose two rounds of attack, but can still parry. Arms Law includes 29 individual weapon attack tables, 14 special attack tables, and dozens of critical strikes, and fumbles. Rememberit’s not the bruises that kill! Critical damage is what wastes your enemies. Regular price $16.00. ROL Fire And Ice -- $17.60 The Elemental Companion. The hottest and coolest Rolemaster supplement to hit the streets in years, Fire and Ice is an entirely new version of the old ICE classic the Elemental Companion. New Spells, new professions, new training packages, and new monsters guaranteed to add spice and power to any campaign. A detailed set of rules covering Elemental Item Creation round out Fire and Ice. Find out what your character can do when they can command the elements! Regular price $22.00. ROL The Armory -- $9.60 Give Your Hero an Edge! Welcome to The Armory. The ICE armsmasters have selected over 50 new weapon attack tables for your combat enjoyment. So retire those old, worn out weapons and take these new attack tables for a spin. Fun, lethal and exotic, The Armory has it all. Need more killing power? Then check out the great sword. If you prefer finesse, then perhaps the dainty hand crossbow is more your style. The Armory also features an appearance by a very special guest star: Aaron William’s Nodwick! Take the guess work out of tossing your henchbeings around with the Nodwick Attack Table. How far can you toss the average henchgnome? And what really happens when you fumble? Choose your weapons and slay your opponents with flair. The Armory makes it easy, with rules that let you choose your criticals and new easy on the eyes attack tables. Reality Bites. Get an Axe! Regular price $12.00. ROL Mentalism Companion -- $20.00 The Mentalism Companion explores the magic that uses the power of your character's mind. Inside you'll find four new professions; the Seer, the Astrologer, the Armsmaster, and the Enchanter. Dozens of new spell lists, new training packages, and rules for handling mental combat... 160 page paperback. Regular price $25.00. ROL Construct Companion -- $17.60 Bring out the mad scientist in your character with our Construct Companion. Whether you're looking for dependable mechanical mount or henchgolem to carry your loot, or something a little larger to batter down a castle wall, the Construct Companion has you covered. The companion is the complete guide to creating artificial entities of all kinds—so start equipping your lab today! 128 page paperback. Regular price $22.00. ROL Weapon Law: Firearms -- $14.40 Weapon Law: Firearms provides all of the tables and information you need to resolve combat involving firearms from the Renaissance to the modern day. Now the thrust, parry, and assassin's dagger can be met with hot lead as much as cold steel! Weapon Law: Firearms gives you more than 40 attack tables covering all firearms through the modern day, new critical strike tables, and a new weapon failure table. You'll find complete statistics for over 500 specific weapons covering all major areas and times from medieval to modern, and rules for incorporating firearm combat into your role playing game. Regular price $18.00. ROL And A 10-Foot Pole -- $20.00 Welcome to Imperial Jack’s Trading Post! In this one of a kind shop, you will find everything you need and more! Your group is readying for that overland journey. How much does a barrel cost? Your pulp detective is hot on the trail of the mad scientist, but must stop at the bar to talk to his informant. How much does the beer cost? Your character has served the king of France for more than a decade. But the incident in the church proved costly. Now you must replace all those destroyed religious implements. How long does it take to make a brazier anyway? . . . And a 10-Foot Pole is the ultimate equipment sourcebook for use with any RPG system! In these pages, you’ll find full equipment lists for all eras, from Stone Age to Modern. Each era has its own list showing price for the era as well as production time and availability. In addition, each list is sorted by type of product: from food products to weapons and armor. Regular price $25.00. ROL Nightmares of Mine -- $11.20 Horror has been with us for as long as there have been stories. This book explores the ins and outs of what makes a great horror story and what it takes to make a great horror story into one of the most memorable role playing experiences you and your players will ever participate in. Inside, you will find: Definitions of the concepts and types of horror that can be used to tell a story Definitions of how horror can work in any type of campaign: fantasy, historical, modern, or sci-fi Guidelines showing how to incorporate horror into different styles of games Regular price $14.00. ROL Ten Million Ways To Die -- $12.80 Stop bruising your foes to death! Now you can add Rolemaster style combat to any RPG game or setting with 10 Million Ways to Die. Why switch? Well how about doing some real damage for change? Our critical hit system takes RPG combat to new levels of excitement. If you hack at someone with a broad sword, you might get this result (91 ‘E’ Slash): Chop the top of foe’s thigh...sever foe’s leg...foe drops immediately and dies in 6 rounds due to shock and blood loss. If you hit an enemy with an arrow, you might get this result (31 ‘C’ Puncture): Strike crosses foe’s head...if he has a helm, it’s knocked off and dented. Get the picture? Kiss the humdrum combat by the numbers goodbye. How does it work? Combat is resolved with a simple one or two-step process. It’s that easy. Plus our conversion rules make it easy to add this book into your existing RPG game and setting. From long swords to blasters, 10 Million Ways to Die has you covered! Regular price $16.00. ROL Spacemaster: Privateers -- $24.00 Spacemaster Privateers is the perfect way to start your sci-fi adventures. Take a journey into the future with this new Rolemaster-based system! Set in the tumultuous Privateers universe, this is a unique setting designed especially for Spacemaster. You and your players can take part in a last, desperate gamble to win a war against an evil driven by insanity. This 272-page volume contains all you need for character creation, combat, starships, and even psychic powers-you can start to play right away. Once you’re involved, there are a number of Spacemaster support books that can add more flavor, detail, action and excitement to your games. Regular price $30.00. ROL Equipment Manual -- $16.00 Strap on your jet packs and your anti-gravity boots and take the plunge into the wild and wonderful world of sci-fi gadgets! Gadgets are the heart and soul of a science fiction role playing game, and the Equipment Manual is chock full of ‘em. We’ve got everything from anti-gravity chairs to vacuum suits, so don’t get stuck with last years tech! For tech neophytes and experts alike, the Equipment Manual is the ultimate shopping and consumer guide to the Privateers universe. The Equipment Manual is one of the three books that make up Tech Law, the technology supplements for Spacemaster. This book covers all types of equipment, including weapons, medical gear, clothing, communications, computers, survival equipment and power sources. It also includes general discussions on the advance of technology, alien technologies, malfunctions, repairs, availability and how to use technology in different types of science fiction campaigns. Regular price $20.00. ROL Vehicle Manual -- $20.00 So ’fess up, What’s your sci-fi fantasy? A sleek, ultra-luxurious space yacht with accommodations for a few select friends? Perhaps you prefer to rough it in a converted freighter or a surplus military vessel or a smuggler’s ship? No? Well maybe we can tempt you to climb into the cockpit of the newest and most advanced deep space fighter. We can even arrange a command for you on a star destroyer. Nothing says “sci-fi” like “starship.” The Vehicle Manual lets you fly to the nearest star, planet, or across the galaxy. Explore the weird swamp you found on the third moon, hop across town to buy some groceries, or if you prefer move entire populations across the galaxy. The Vehicle Manual gives you the power. The third Tech Law book, the Vehicle Manual covers all types of vehicles: cars, boats, rockets, planetary shuttles, deep space fighters, interstellar destroyers. The manual includes sample vehicles, vehicle design, combat rules, and salvage and repair guidelines. Regular price $20.00. ROL Robotics Manual -- $16.00 Soulless cybernetic beings? Friendly, helpful droids? Devastating combat juggernauts? Whatever your vision of robots, it’s in the Robotics Manual. The third Tech Law book, the Robotics Manual covers all types of robots and cybernetics. It details advances in robotics and cybernetics through the ages and into the future, how to use them in your campaign, and how to make them work as characters. Regular price $20.00. ROL Blaster Law -- $17.60 Revel in MORE POWER! Blaster Law is the complete guide to energy weapons and their use in combat. Spacemaster: Privateers has a ton of combat and power, but Blaster Law takes this to the max, expanding directed energy weapons. It uses a tech level system and gives complete weapon creation rules, for use with anything from primitive spacefaring worlds to power weapons invented by worlds on the cutting edge. Blaster Law includes 13 Laser Attack tables, 13 Blaster Attack tables, 10 Plasma Weapon Attack tables, 5 Sonic Stunner Attack tables, and 20 Critical And Fumble tables. Regular price $22.00. ROL Future Law -- $17.60 Add the power of expanded character development to your game with Future Law. Future Law is the ultimate Player’s Guide to Spacemaster, giving new character professions and hundreds of new character options. Get the most out of your characters and feel the power of the Spacemaster system with this exciting core support book. 128 page paperback. Regular price $22.00. ROL Privateers: Races and Cultures -- $17.60 A must for any Spacemaster game, this book details the races of the Privateers universe. Find out what the races are really like in detail; from culture to physiology to role playing, everything you wanted to know about the: Falanar, the Kagoth, the Oort, the Tulgar, the Valiesans the Xatosians and of course humans. What will our own species be like in the future? Regular price $22.00. ROL HARP Rulebook -- $20.00 High Adventure Role Playing The second printing of ICE’s newest fantasy role playing system has been revised and updated a bit. The covers are the exact same, but the page count has gone up from 160 to 192 pages and includes the following: New 5-pg Index. Revised combat tables. Expanded and revised weapon and combat action section. Expanded monster section with stat blocks. Expanded armor section. Revised treasure section. Expanded GM section. Designer Notes. Numerous little fan-suggested changes -- you spoke and they listened! Regular price $25.00. ROL Martial Law -- $16.00 How do monsters and magic affect weapons, armor, and fighting styles? Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP to include detailed hit location criticals. The product also includes a section on creating and playing warriors in fantasy settings and cool new moves and equipment for fighters. Fully compatible and useable with RMFRP. Regular price $20.00. ROL Shadow World Master Atlas -- $28.00 Return to the Shadow World, home of Dragonlords and Loremasters, ancient civilizations and Navigators who ride the magical Flows of Essence. The updated Master Atlas Fourth Edition has arrived. A section on creating Rolemaster characters for Shadow World. Complete racial listings and statistics. A detailed section on the Bay of Izar; a perfect area from which to launch your Shadow World campaign. Greatly expanded history, updated to 6054 Third Era of Ire. A geopolitical overview of the entire Western Hemisphere. New information about the East. Info on the major good and evil deities, stats on selected Loremasters, Navigators and other NPCs. All new art. Color map of the western hemisphere. Large black and white map of the Bay of Izar. Regular price $35.00. ROL Powers of Light and Darkness -- $17.60 Shadow World is a battlefield of light and darkness. Who and what are the powers that vie for domination of Shadow World? Gods, immortals, dragon lords, enigmatic alien beings...Find what really drives their thirst for power, their strengths and their weaknesses. Note: The stats are Rolemaster Second Edition format and conversion stats for Rolemaster Fantasy Role Playing are available as a free PDF download from the publisher. All new motivations and personalities of the gods. profiles of dozens of religions, cults and other groups, details of the Alliance, the Raven Queen, and the many forces of the Unlife, Historical information about ancient powers. More about the Dragonlords and their schemes (and secret servants), the Priests Arnak and the Messengers, new Navigators and Loremasters, the Jerak Ahrenreth, and The Eight Orders of Emer. 128 page paperback. Regular price $22.00. ROL Run Out the Guns Adventure Kit -- $24.00 Run out the Guns! Adventure Kit is a complete game that provides all you and your friends need for hundreds of hours of fantastic adventure in the 17th century pirate realms of the Caribbean. Run Out the Guns! offers rich settings, simple rules, and an intuitive style of gaming. In no time at all, you and your players will become swashbuckling freebooters, risking all for a chance at Spanish gold. With Run Out the Guns! Adventure Kit, you will soon have your players, whether experienced or novices, standing on their chairs and shouting at enemy ships just beyond gun range! Run Out The Guns! is published by Iron Crown Enterprises, the makers of Rolemaster, but is a complete separate game. Rolemaster rules are not needed to play. Paperback. Regular price $30.00. ROL All Hands on Deck -- $6.40 Avast and ahoy, matey! Assemble the men on the main deck; the cap'n got something to say. So shut yur trap an listen up! All Hands on Deck! is the first journal for Run Out the Guns! Written with the assistance of enthusiastic fans, this journal has a loose theme of characters in the Caribbean. Inside you will find more character templates, more character backgrounds, some fiction, and lots more! Paperback. Regular price $8.00. |
|