| Sci
Fi And Fantasy And Other Games |
|
Discounted Prices Free Shipping |
|
TRV Classic Traveller Rulebooks -- $22.40 Traveller is one of the original science fiction roleplaying games. Long out of print, the original rules for Traveller are finally available again. Reprints of all nine Traveller Rulebooks 0 through 8 in one volume. Regular price $28.00. TRV The Supplements -- $28.00 Reprints of Traveller Supplements 1 through 13 in one volume. Regular price $35.00. TRV Short Adventures -- $22.40 Traveller Double Adventures contained two short adventures in each volume. Reprints of Traveller Double Adventures 1 through 6 plus 7 additional adventures in one volume. Regular price $28.00. TRV Traveller Games -- $38.40 There were 6 different board wargames published for use with Traveller. Reprints of Traveller Games 1 through 6 including images of all rules, maps, and counters in one volume. Regular price $48.00. TRV Journal Volume 1 -- $24.00 The Journal Of The Travellers' Aid Society was a magazine containing new rules, adventures, and articles for Traveller players. Reprints of Journal issues 1 through 12 in one volume. Regular price $30.00. TRV Journal Volume 2 -- $24.00 The Journal Of The Travellers' Aid Society was a magazine containing new rules, adventures, and articles for Traveller players. Reprints of Journal issues 13 through 24 in one volume. Regular price $30.00. TRV Alien Modules Volume 1 -- $24.00 Contains reprints of the Classic Traveller Alien Modules 1 through 4. 1. Aslan -- Adventure and intrigue with a proud warrior race 2. K'kree -- Encounters with the enigmatic centaurs 3. Vargr -- Freebooting encounters with the wolves of space 4. Zhodani -- Encounters with the psionic masters 216 page paperback. Regular price $30.00. TRV Alien Modules Volume 2 -- $24.00 Contains reprints of the Classic Traveller Alien Modules 5 through 8. 5. Droyne -- The last of the ancients 6. Solomani -- Champions of Human supremacy 7. Hivers -- Encounters with the manipulators 8. Darrian -- The secret of the Star Trigger 216 page paperback. Regular price $30.00. TRV Twilight 2000 Core Rules -- $25.60 Five years ago, the nations fo the world began their war for global supremacy. Three years ago, a massive nuclear exchange failed to give any side the decisive advantage they sought. One year ago, the US Fifth Infantry Division launched a drive into enemy-held Poland, part of an offensive to knock the Soviets back to their homeland. It failed! Now the Red Diamond is deep in enemy territory, reduced to small units without support, supply or reinforcement. The war for Europe has turned into the war for survival. Now What? Twilight: 2000, the original military role-playing game from Traveller publisher Game Designers Workshop, is available again. This first volume includes reprints of Twilight: 2000 first edition boxed set rules, the first four Twilight: 2000 adventures, The Free City Of Krakow, Pirates Of The Vistula, The Ruins Of Warsaw, and The Black Madonna, two articles from Challenge Magazine, and complete errata. Regular price $32.00. GUR GURPS Traveller -- $18.40 GURPS Traveller Second Edition is the official alternate universe for Traveller, the premier SF roleplaying game, produced under license. The vast scope of the Third Imperium will be open for adventuring: merchants, mercenaries, spies, mega-corporate troubleshooters, pirates and pirate-chasers! Find out for yourself why this game is a classic. The GURPS, Generic Universal Role Playing System is required to play GURPS Traveller. 176 page paperback. Regular price $22.95. GUR GURPS Traveller Hardcover -- $24.00 GURPS Traveller Second Edition in a sturdy hardcover format. 176 page hardcover. Regular price $29.95. GUR GURPS Traveller Gamemasters Screen -- $8.80 Put the Third Imperium at your fingertips with this fact-packed GM's screen. Two screens contain all the charts, tables, and other essentials for the GURPS Traveller Game Master. And, since every GM needs a tavern to start the adventure off right, here's a poster-sized floor plan for Brubek's, the starport bar . . . and a sheet of new Cardboard Heroes miniatures showing typical patrons. 2 two-sided screens with 1 floor plan and 1 sheet of Traveller-specific Cardboard Heroes. Regular price $10.95. GUR GURPS Traveller 25th Anniversary Set -- $24.00 Marking the 25th anniversary of Traveller, this special limited-run offer contains a copy of GURPS Traveller, plus Alien Races 1, the GURPS Traveller GM Screen, Planetary Survey 1: Kamsii and GURPS Lite . . . more than $40 worth of current Traveller material for only $29.95. A great way to get started with THE classic far-future universe! 176-page book, 32-page supplement, and GM screen. Regular price $29.95. GUR GURPS Alien Races 1 -- $20.00 The human-descended Zhodani have long embraced psi powers in their society, in contrast to the persecution that psis suffer within the Imperium. The Vargr are a race of aliens descended from transplanted Terran canines. Both are formidable rivals to Imperial power in the Spinward Marches sector. Alien Races 1 for GURPS Traveller has everything you need to set a campaign in the Zhodani Consulate or Vargr Extents. It includes starship deck plans and vehicle designs; typical weaponry; rules and templates for creating player characters; up-to-date history and cultural information, and much more. Also, seen here for the first time are three significant "minor races" from Zhodani and Vargr territory: the tyrannosaurian Drakarans, the arachnoid Clotho and the enigmatic Sheol. Almost unknown in Imperial territory, these races are growing powers in the Zhodani Consulate and the Vargr Extents . . . 144 page paperback. Regular price $24.95. GUR GURPS Alien Races 2 -- $16.80 More Strange Encounters at the Imperium's Edge. The second book in the GURPS Traveller Alien Races series, Alien Races 2: Aslan and K'kree addresses the biology, home worlds, culture, and society of the fierce Aslan, the centaurian K'kree, and two minor species. It details their historical involvement with the Imperium, from first contact to present, and presents racial templates, rules for playing alien characters, and examples of unique technologies and ship designs. The Aslan warrior race has a mindset focused on honor and glory; their traders and mercenaries are found throughout the Spinward Marches and the Solomani Sphere. Their wanderlust and combative nature make them well-suited to adventuring as player-characters. Their habit of insidiously grabbing land when no one is looking also makes them good recurring adversaries in a campaign. The militantly vegetarian K'kree are driven by their faith to rule the Galaxy, and eliminate all meat-eaters. Players may join this crusade, fight against it, or simply try to make a living while it goes on around them. The K'kree are constantly embroiled in skirmishes with the Vargr, and keep an uneasy peace along their borders with the Hivers and humanity. Alien Races 2 also features two new minor races: The Inyx are a race of aquatic parasites who absorb electrical energy from their whale-sized hosts. The Devi Intelligence, an unusual K'Kree subject race, consisting of the sedentary Intellects, who resemble colonies of giant fungi, and their mobile spores, the Shiverbats. 144 page paperback. Regular price $20.95. GUR GURPS Alien Races 3 -- $18.40 The third book in the Alien Races series describes two of the MOST alien races in the Traveller universe - the Droyne and the Hivers. The Droyne, which Imperial archaeologists are beginning to suspect are identical to the ancient race that scattered Humaniti and created the Vargr, are among the most pacific of all the inhabitants of the Imperium. But if they were once so powerful, why have they given up on the jump-drive and the other trappings of interstellar power? What did they learn that Humaniti will not? And what about the Hivers, the strange six-limbed creatures who dominate dozens of other races within their Hive Federation? Why do they treat their offspring so strangely? Does their incredible intelligence translate to wisdom? Or does their lust to manipulate others represent a threat to the Imperium? Also described are three minor races: the Hiver's laughing mercenaries, the Ithklur; the tiny nocturnal Lithkind; and the fluorine-breathing Inheritors, who inhabit a Dyson sphere created by the Ancients. Special bonus! This book includes "gold" cardboard punch-out versions of the 36 Droyne coyns, and complete instructions for Droyne divination. Droyne characters can now "cast the coyns" to determine their future actions . . . and Human characters can wonder why it works . . . 144 page paperback. Regular price $22.95. GUR GURPS Alien Races 4 -- $20.00 Enough aliens to fill a cantina! GURPS Traveller Alien Races 4 brings 16 strange species to life, including the winged Ael Yael, the bureaucratic Bwaps, the nonviolent Virushi, and the newest species to be recognized as sentient, the aquatic Shalli. Compiled and edited by Loren Wiseman and Steve Jackson, this book features the creations of several favorite Traveller authors, including Phil Masters, David Pulver, and David Thomas. 144 page paperback. Regular price $24.95. GUR GURPS Bounty Hunters -- $7.20 Traveller Heroes 1. First in a series of mini-books that spotlight interesting professions for adventure! Bounty Hunters gives templates for character design, and goes into detail about the risks and rewards of hunting criminals for money. Campaign ideas and adventure seeds are included, along with several completely worked out characters. This book will jump-start lots of Traveller adventures! 32 page paperback. Regular price $8.95. GUR GURPS Deck Plan 1 -- $16.00 Beowulf Class Free-Trader. The Free Trader Beowulf is under attack! Help retake the ship with our first set of Traveller Deck Plans. Thirteen double-sided maps join to form the full Beowulf - with hexes on one side and squares on the other, every Traveller fan will be able to use them! And there's a sheet of Cardboard Heroes miniatures with crew and pirates - start adventuring immediately! Hang in there, Traveller fans . . . help is on the way . . . 13 two-sided maps with a 4-color cover insert, with 1 sheet of Traveller-specific Cardboard Heroes in ziplock bag. Regular price $19.95. GUR GURPS Deck Plan 2 -- $13.60 Modular Cutter. The Modular Cutter is truly the workhorse of the Imperium . . . and the subject of a new GURPS Traveller book, eloquently titled Modular Cutter. This set includes 8 two-sided maps . . . the 50-ton modular cutter itself and seven different modules: Class I starport, expandable base, laboratory, medical, prison transport, safari, and survey. Also included is a sheet of all-new Traveller Cardboard Heroes miniatures, created specifically for this set. Explorers, scientists, doctors, civilians . . . including a Virushi surgeon and a Bwap clerk! 8 two-sided maps in a 4-color wrap, with 1 sheet of Traveller-specific Cardboard Heroes in ziplock bag. Regular price $16.95. GUR GURPS Deck Plan 3 -- $18.40 Empress Marava. The Empress Marava-class Far Trader is a tough, long-range cargo ship. It's a favorite of many adventurous traders . . . which probably includes the PCs in your campaign. This big package shows every detail of a Marava on 20 two-sided maps . . . hexes on one side and squares on the other, to fit any campaign! Also included is a sheet of Cardboard Heroes miniatures to crew your Marava, and a large cargo-hauling air/raft. Regular price $22.95 GUR GURPS Deck Plan 4 -- $13.60 Assault Cutter. The Assault Cutter is an armored, reinforced version of the Modular Cutter, popular in military applications. This package includes 8 two-sided maps . . . hexes on one side and squares on the other, to fit any campaign! Included are the cutter itself and seven modules: boarding, ECM, fighter, Marine command, Marine firebase, medevac, and sensor. Also included is a sheet of full-color Cardboard Heroes miniatures to crew the cutter, including a Rampart fighter for the fighter module. Regular price $16.95. GUR GURPS Deck Plan 5 -- $13.60 Sulieman-Class Scout/Courier. The 100-ton Sulieman is one of the most commonly encountered vessels in Imperial space and on its borders. The Scout Service uses thousands of Suliemans for reconnaisance, survey, courier/VIP transport, and liaison duties; the Sulieman II seeker is the standard mineral survey craft. Retired scouts are sometimes granted the long-term use of a Sulieman for private prospecting or trade. Because this vessel is so easily available to PCs, this deck plan will be of interest to players as well as GMs. It comprises 8 double-sided sheets (hexes on one side, squares on the other), and includes a set of Cardboard Heroes miniatures to crew the ship and provide encounters. Regular price $16.95. GUR GURPS Deck Plan 6 -- $16.00 Dragon-Class System Defense Boat. The Dragon-class 400-ton system defense boat is the most commonly encountered SDB in the Imperium. Dragons are used for customs patrol, piracy supression, search & rescue operations, and many other missions. This set also includes deck plans for the 200-ton clamp-on jump shuttle, used to transfer SDBs from system to system (and a starship in its own right). Because the SDB is so often encountered on non-military missions, this deck plan will be of interest even to GMs who are not running military-oriented campaigns. It includes 10 double-sided sheets (hexes on one side, squares on the other), and a set of Cardboard Heroes miniatures. Regular price $19.95. GUR GURPS Far Trader -- $21.60 Next to the mercenary game, the "independent trader" campaign is the most popular among Traveller players. This new book is the complete support volume for the Trader campaign. You can: Develop sector-wide trade routes, following the demands of commerce on an interplanetary scale. Start your own character-run business, raise capital, and finance your money-making ventures. Make contacts, find niche markets, and exploit opportunities the big corporations miss. Learn what it takes to run a successful commercial starship. Expand your world with 15 new character templates. Run entire mercantile campaigns, including free traders, smugglers, and pirates. Far Trader complements the GURPS Traveller volumes on Starports and Starships. It is also fully compatible with GURPS Space, and a useful supplement for any science fiction campaign. Regular price $26.95. GUR GURPS Ground Forces -- $16.80 When human worlds are threatened, people depend on the Imperial Marines and the Unified Armies -- the Ground Forces. They are the only soldiers most citizens ever see. People may follow orbiting battleships as bright "stars" in the sky, but for the average man it is the Marine in battledress and the imposing bulk of an Army grav tank that embody the Imperium. GURPS Traveller: Ground Forces covers the "ground pounders" of the Third Imperium and their comrades in arms, the sailors of the "wet" navy and the pilots of the Close Orbit and Aerospace Command. 144 page paperback. Regular price $20.95. GUR GURPS Humaniti -- $20.00 Not So Alien . . . In the Traveller world, aliens come in all shapes and sizes. But Humaniti, the many varieties of humans descended from Earth's Homo sapiens, all look pretty much the same. Looks, of course, can be deceiving . . . GURPS Traveller: Humaniti gives you in-depth information on 16 varieties of Humaniti, including Acheron, Answerin, Azhanti, Darrian, Dynchia, Geonee, Iltharan, Irhadre, Kargol, Luriani, Nexxies, Otrai, Suerrat, and Yilean -- some never detailed before! 144 page paperback. Regular price $24.95. GUR GURPS Modular Cutter -- $16.80 Often dubbed "the workhorse of the Imperium," the modular cutter is the primary ship design for intrasystem transport. Its flexibility made it popular; its durability made it essential. In Modular Cutter, you'll find dozens of designs for ship modules that can be swapped out at a moment's notice. You'll also find new ideas for using the modules, from space stations to interstellar cargo ships. Traveller fans have been asking for this book for years! 128 page paperback. Regular price $20.95. GUR GURPS Planetary Survey 1 -- $7.20 Kamsii -- The Pleasure World. The first of a new series of 32-page GURPS Traveller books, each one a detailed look at a single planet. Written by Loren Wiseman and Steve Jackson, this book describes a planetary theme park -- a whole world dedicated to entertainment -- but with a hidden dark side. From family fun to lavish decadence, from hundred-mile kiddie rides to recreations of the court of Caligula, Kamsii has it all. The Kamsii Company says everybody will have a good time, and nobody crosses the Company. Not twice. 32 page paperback. Regular price $8.95. GUR GURPS Planetary Survey 2 -- $7.20 Denuli -- The Shrieker World. The second of this new GURPS Traveller series, each of which has complete stats and adventure information for a new planet. Planetary Survey 2 presents the homeworld of a recently discovered intelligent race . . . the Shriekers. Unfortunately, all that most of Humaniti cares about the Shriekers is that their eggs are precious jewels. Will you help the Shriekers, or help wipe them out for profit? 32 page paperback. Regular price $8.95. GUR GURPS Planetary Survey 3 -- $7.20 Granicus -- The Pirate Paradise. Granicus, in the Glimmerdrift Reaches sector, is home to over 25 million people. Its corrupt, faction-ridden government and out-of-the-way location make it the perfect base of operations for pirate cartels, whose criminal enterprises reach into Imperial space. The cartels are the secret masters of the planet. But in every corner lurk Imperial spies, looking for ways to combat the pirate threat. 32 page paperback. Regular price $8.95. GUR GURPS Planetary Survey 4 -- $7.20 Glisten. The "Jewel of Deep Space," the Glisten system has no habitable world, yet it is the capital of the Glisten subsector, site of a Scout base and a major shipbuilding yard, and home of the Mining School of Glisten. Its rich asteroid belts combine an advanced technology with an almost inexhaustible supply of raw materials. Glisten is a major industrial and economic powerhouse in the Spinward Marches. This book concentrates on the five asteroids which make up "Glisten City," the government and business center of the system. Trade, business, scientific investigations, and high-level politics rub shoulders with gritty asteroid miners, huge factory complexes, shipyards, and interstellar intrigue. 32 page paperback. Regular price $8.95. GUR GURPS Planetary Survey 5 -- $7.20 Tobibak. The Planetary Survey series continues with an in-depth (so to speak) look at Tobibak, a world covered by ocean. Humans cooperate with aquatic races to develop a planet with many resources . . . but where dry land is the rarest commodity of all! Written by long-time Pyramid editor Scott Haring. 32 page paperback. Regular price $8.95. GUR GURPS Planetary Survey 6 -- $7.20 Darkmoon. On a gas giant moon under miles of ice and water, this "escape proof" prison is the final stop for 3,000 of the Imperium's worst scum, from corsairs to Ine Givar terrorists. But Darkmoon is no ordinary prison world: it's run by the notorious biomedical megacorporation SuSAG. A prisoner who steps out of line may find that he's been reclassified "lab rat." 32 page paperback. Regular price $8.95. GUR GURPS Rim of Fire -- $16.80 The Solomani Rim sector lies at the rimward edge of the Third Imperium. It is an ancient, densely populated region. For 6,000 years, the Solomani Rim has been a place of epic revolutions and wars. Today it remains a flashpoint for galactic conflict . . . The Third Imperium occupies hundreds of worlds, including Terra, the human homeworld. But much of the sector is under the control of the despotic Solomani Confederation. Rim of Fire covers the Solomani Rim sector in detail. Writeups for over 400 worlds are included. Some are described in great detail, providing instant adventure settings, while others are merely sketched in to allow the individual GM to customize his campaign. There is also an extensive history of the sector, including detailed descriptions of the Interstellar Wars and the rise of the Solomani Movement. And, of course, there are campaign and adventure seeds, and a trove of referee's information. The Solomani Rim has always been a place where the actions of individual heroes could change the course of history. Today there are still many challenges for the GURPS Traveller player. . . on the Rim of Fire! 144 page paperback. Regular price $20.95. GUR GURPS Star Mercs -- $20.00 A Sourcebook for Military/Mercenary Operations in the Far Future. Everything you need for a military-oriented campaign in the universe of Traveller! This book covers combat (and a soldier's life) in the 57th century; how to recruit, organize, and equip a mercenary unit; and the Imperial rules of war. There are descriptions of how armies are organized and equipped for Tech Levels from 5 to 12, discussions of strategy and tactics, and a comprehensive rundown on weapons and the other tools of the soldier's trade. In addition, deck plans for the 800-ton Broadsword class mercenary cruiser are included. Star Mercs also includes templates for military and mercenary soldier characters, sample missions, and a variety of units and NPC personalities your mercenary group might encounter, including the famed and feared Imperial Marines. 128 page paperback. Regular price $24.95. GUR GURPS Starports -- $16.00 Patrol, trade and Xboat routes are the lifelines of the Imperium, and starports are the anchors to which they are tethered. Serving as trade centers, customs offices and outposts of civilization in far-flung systems, they play a central role in the lives of starfarers, and are a crucial source of goods, wealth and information for even the most planetbound of souls. At the same time, they are havens for smugglers, fugitives and black marketeers. Starports classifies standard starports and describes their facilities, organization and functions. It includes examples and plans, and guidelines for starport adventures and encounters. It is designed to complement Far Trader and the upcoming Starships supplement. 128 page paperback. Regular price $19.95. GUR GURPS Starships -- $16.00 From launches to liners, from patrol boats to pirates, a starfaring campaign requires ships. GURPS Traveller: Starships details the "View from the Deck," the experience of being aboard a starship. Passengers and pursers, bridge crews and black gang, owners and deckhands . . . they're all here. Charters and salvage operations are included, spiced up with encounters, adventure seeds and a cast of NPC owners, masters and crew. Much of the book is devoted to ship designs and design philosophy, with a selection of starships and smaller vessels -- the traders, lab ships, yachts and prospectors likely to be crewed by PCs. Each ship has its own detailed writeup and deck plans. Another section expands on the starship design rules in GURPS Traveller (including components for TL 7-9, TL 11, and TL 13 designs). It collects all previously published components in one volume and offers new accessories and design options, as well as descriptions of the technology. Ships detailed in GURPS Traveller: Starships include Seeker (Suleiman II class), Yacht (Lady of Shalott class), Safari Ship (Animal class), Old/Low-tech Trader (Birdsong class -- new), Lab Ship (Kugashin class), SDB and Jump Shuttle (Dragon class). 144 page paperback. Regular price $24.95. GUR GURPS Sword Worlds -- $21.60 The Day After Ragnarok! The Sword Worlds stand at the border of the Third Imperium, a small but proud civilization descended from ancient Terran migrants. Their inhabitants have spent centuries fighting for independence - from the Imperium, from the other great empires, even from each other. A decade ago, the Sword Worlds went to war against the Third Imperium. They lost. Today, the Sword Worlders are in search of a new destiny, in a universe where their fierce pride seems headed for an inevitable fall. GURPS Traveller: Sword Worlds brings this unique culture to life for the player and GM. Every world in the area is described in detail, as are local history, social features, special technologies, and important people. A wealth of adventure seeds gives the GM plenty of starting points, for any campaign set in this distinctive region of the Traveller setting. Regular price $26.95. |
|